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openmw-tes3mp/resources/caelum/DepthComposer.compositor

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//
// This file is part of Caelum.
// See http://www.ogre3d.org/wiki/index.php/Caelum
//
// Copyright (c) 2008 Caelum team. See Contributors.txt for details.
//
// Caelum is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Caelum is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with Caelum. If not, see <http://www.gnu.org/licenses/>.
//
compositor Caelum/DepthComposer_DebugDepthRender
{
technique
{
texture rt0 target_width target_height PF_A8R8G8B8
target rt0
{
input previous
}
target_output
{
input none
pass render_quad
{
material Caelum/DepthComposer_DebugDepthRender
input 0 rt0
}
}
}
}
compositor Caelum/DepthComposer_Dummy
{
technique
{
texture rt0 target_width target_height PF_A8R8G8B8
target rt0
{
input previous
}
target_output
{
input none
pass render_quad
{
material Caelum/DepthComposer_Dummy
input 0 rt0
}
}
}
}
compositor Caelum/DepthComposer_ExpGroundFog
{
technique
{
texture rt0 target_width target_height PF_A8R8G8B8
target rt0
{
input previous
}
target_output
{
input none
pass render_quad
{
material Caelum/DepthComposer_ExpGroundFog
input 0 rt0
}
}
}
}
compositor Caelum/DepthComposer_SkyDomeHaze
{
technique
{
texture rt0 target_width target_height PF_A8R8G8B8
target rt0
{
input previous
}
target_output
{
input none
pass render_quad
{
material Caelum/DepthComposer_SkyDomeHaze
input 0 rt0
}
}
}
}
compositor Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog
{
technique
{
texture rt0 target_width target_height PF_A8R8G8B8
target rt0
{
input previous
}
target_output
{
input none
pass render_quad
{
material Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog
input 0 rt0
}
}
}
}