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openmw-tes3mp/resources/caelum/LayeredClouds.material

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//
//This file is part of Caelum.
//See http://www.ogre3d.org/wiki/index.php/Caelum
//
//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details.
//
//Caelum is free software: you can redistribute it and/or modify
//it under the terms of the GNU Lesser General Public License as published
//by the Free Software Foundation, either version 3 of the License, or
//(at your option) any later version.
//
//Caelum is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU Lesser General Public License for more details.
//
//You should have received a copy of the GNU Lesser General Public License
//along with Caelum. If not, see <http://www.gnu.org/licenses/>.
//
vertex_program CaelumLayeredCloudsVP cg
{
source CaelumLayeredClouds.cg
entry_point LayeredClouds_vp
profiles vs_3_0 vp40 arbvp1
default_params
{
param_named_auto worldViewProj worldviewproj_matrix
param_named_auto worldMatrix world_matrix
param_named sunDirection float3 -1 -1 0
}
}
fragment_program CaelumLayeredCloudsFP cg
{
source CaelumLayeredClouds.cg
entry_point LayeredClouds_fp
profiles ps_3_0 fp40 arbfp1
default_params
{
// Caelum sky properties
param_named sunLightColour float4 1 1 1 1
param_named sunSphereColour float4 1 1 1 1
param_named sunDirection float4 1 1 1 1
// Fog colour; used as the base cloud colour.
param_named fogColour float4 0 0 0 0
// The inverse of the cloud forms scale
param_named cloudMassInvScale float 1.2
// The inverse of the cloud details scale
param_named cloudDetailInvScale float 4.8
// Cloud mass offset
param_named cloudMassOffset float2 0 0
// Cloud details offset
param_named cloudDetailOffset float2 0.5 0.5
// Blending factor between Cloud1 and Cloud2
param_named cloudMassBlend float 0.9
// Cloud detail weight.
param_named cloudDetailBlend float 0.5
// Cloud coverage, between 0 and 1
param_named cloudCoverageThreshold float 0.9
// Cloud sharpness. Lower values result in softer clouds.
param_named cloudSharpness float 4
// Cloud thickness. Bigger values results in darker clouds.
param_named cloudThickness float 3
param_named_auto camera_position camera_position
param_named layerHeight float 0
param_named cloudUVFactor float -1
param_named heightRedFactor float -1
param_named nearFadeDist float -1
param_named farFadeDist float -1
param_named fadeDistMeasurementVector float3 0 1 1
}
}
material CaelumLayeredClouds
{
technique
{
pass
{
lighting off
depth_check on
depth_write off
scene_blend alpha_blend
fog_override true
cull_hardware none
vertex_program_ref CaelumLayeredCloudsVP
{
}
fragment_program_ref CaelumLayeredCloudsFP
{
}
texture_unit Cloud1
{
texture noise1.dds
filtering trilinear
tex_coord_set 0
}
texture_unit Cloud2
{
texture noise2.dds
filtering trilinear
tex_coord_set 1
}
texture_unit Detail
{
texture noise4.dds
tex_coord_set 2
}
}
}
}