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133 lines
3.4 KiB
Plaintext
133 lines
3.4 KiB
Plaintext
//
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//This file is part of Caelum.
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//See http://www.ogre3d.org/wiki/index.php/Caelum
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//
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//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details.
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//
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//Caelum is free software: you can redistribute it and/or modify
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//it under the terms of the GNU Lesser General Public License as published
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//by the Free Software Foundation, either version 3 of the License, or
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//(at your option) any later version.
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//
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//Caelum is distributed in the hope that it will be useful,
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//but WITHOUT ANY WARRANTY; without even the implied warranty of
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//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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//GNU Lesser General Public License for more details.
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//
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//You should have received a copy of the GNU Lesser General Public License
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//along with Caelum. If not, see <http://www.gnu.org/licenses/>.
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//
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vertex_program CaelumLayeredCloudsVP cg
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{
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source CaelumLayeredClouds.cg
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entry_point LayeredClouds_vp
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profiles vs_3_0 vp40 arbvp1
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default_params
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{
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param_named_auto worldViewProj worldviewproj_matrix
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param_named_auto worldMatrix world_matrix
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param_named sunDirection float3 -1 -1 0
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}
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}
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fragment_program CaelumLayeredCloudsFP cg
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{
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source CaelumLayeredClouds.cg
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entry_point LayeredClouds_fp
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profiles ps_3_0 fp40 arbfp1
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default_params
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{
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// Caelum sky properties
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param_named sunLightColour float4 1 1 1 1
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param_named sunSphereColour float4 1 1 1 1
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param_named sunDirection float4 1 1 1 1
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// Fog colour; used as the base cloud colour.
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param_named fogColour float4 0 0 0 0
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// The inverse of the cloud forms scale
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param_named cloudMassInvScale float 1.2
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// The inverse of the cloud details scale
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param_named cloudDetailInvScale float 4.8
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// Cloud mass offset
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param_named cloudMassOffset float2 0 0
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// Cloud details offset
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param_named cloudDetailOffset float2 0.5 0.5
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// Blending factor between Cloud1 and Cloud2
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param_named cloudMassBlend float 0.9
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// Cloud detail weight.
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param_named cloudDetailBlend float 0.5
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// Cloud coverage, between 0 and 1
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param_named cloudCoverageThreshold float 0.9
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// Cloud sharpness. Lower values result in softer clouds.
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param_named cloudSharpness float 4
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// Cloud thickness. Bigger values results in darker clouds.
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param_named cloudThickness float 3
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param_named_auto camera_position camera_position
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param_named layerHeight float 0
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param_named cloudUVFactor float -1
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param_named heightRedFactor float -1
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param_named nearFadeDist float -1
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param_named farFadeDist float -1
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param_named fadeDistMeasurementVector float3 0 1 1
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}
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}
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material CaelumLayeredClouds
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{
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technique
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{
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pass
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{
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lighting off
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depth_check on
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depth_write off
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scene_blend alpha_blend
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fog_override true
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cull_hardware none
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vertex_program_ref CaelumLayeredCloudsVP
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{
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}
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fragment_program_ref CaelumLayeredCloudsFP
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{
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}
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texture_unit Cloud1
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{
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texture noise1.dds
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filtering trilinear
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tex_coord_set 0
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}
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texture_unit Cloud2
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{
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texture noise2.dds
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filtering trilinear
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tex_coord_set 1
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}
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texture_unit Detail
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{
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texture noise4.dds
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tex_coord_set 2
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}
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}
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}
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}
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