mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
#ifndef OPENMW_ACTORLIST_HPP
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#define OPENMW_ACTORLIST_HPP
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#include <components/openmw-mp/Base/BaseActor.hpp>
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#include "../mwworld/cellstore.hpp"
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#include <RakNetTypes.h>
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#include "LocalActor.hpp"
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namespace mwmp
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{
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class Networking;
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class ActorList : public BaseActorList
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{
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public:
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ActorList();
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virtual ~ActorList();
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void reset();
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void addActor(BaseActor *baseActor);
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void addActor(LocalActor *localActor);
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void addPositionActor(LocalActor *localActor);
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void addAnimFlagsActor(LocalActor *localActor);
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void addAnimPlayActor(LocalActor *localActor);
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void addSpeechActor(LocalActor *localActor);
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void addStatsDynamicActor(LocalActor *localActor);
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void addEquipmentActor(LocalActor *localActor);
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void addAttackActor(LocalActor *localActor);
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void addCellChangeActor(LocalActor *localActor);
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void sendPositionActors();
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void sendAnimFlagsActors();
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void sendAnimPlayActors();
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void sendSpeechActors();
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void sendStatsDynamicActors();
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void sendEquipmentActors();
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void sendAttackActors();
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void sendCellChangeActors();
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void sendActorsInCell(MWWorld::CellStore* cellStore);
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private:
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Networking *getNetworking();
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std::vector<std::shared_ptr<BaseActor>> positionActors;
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std::vector<std::shared_ptr<BaseActor>> animFlagsActors;
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std::vector<std::shared_ptr<BaseActor>> animPlayActors;
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std::vector<std::shared_ptr<BaseActor>> speechActors;
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std::vector<std::shared_ptr<BaseActor>> statsDynamicActors;
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std::vector<std::shared_ptr<BaseActor>> equipmentActors;
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std::vector<std::shared_ptr<BaseActor>> attackActors;
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std::vector<std::shared_ptr<BaseActor>> cellChangeActors;
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};
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}
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#endif //OPENMW_ACTORLIST_HPP
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