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			44 lines
		
	
	
	
		
			901 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			901 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_SDLUTIL_SDLVIDEOWRAPPER_H
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#define OPENMW_COMPONENTS_SDLUTIL_SDLVIDEOWRAPPER_H
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#include <osg/ref_ptr>
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#include <SDL_types.h>
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struct SDL_Window;
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namespace osgViewer
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{
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    class Viewer;
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}
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namespace SDLUtil
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{
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    class VideoWrapper
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    {
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    public:
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        VideoWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> viewer);
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        ~VideoWrapper();
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        void setSyncToVBlank(bool sync);
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        void setGammaContrast(float gamma, float contrast);
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        void setVideoMode(int width, int height, bool fullscreen, bool windowBorder);
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    private:
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        SDL_Window* mWindow;
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        osg::ref_ptr<osgViewer::Viewer> mViewer;
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        float mGamma;
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        float mContrast;
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        bool mHasSetGammaContrast;
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        // Store system gamma ramp on window creation. Restore system gamma ramp on exit
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        Uint16 mOldSystemGammaRamp[256*3];
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    };
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}
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#endif
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