A mirror of the official tes3mp repository
You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Go to file
Koncord 505905ab7d [General] Allow backslashes in add_openmw_dir to specify subgroups 8 years ago
CI Merge pull request #183 from OpenMW/master while resolving conflicts 8 years ago
apps [Client] Remove WorldController from cmakelists 8 years ago
cmake [General] Allow backslashes in add_openmw_dir to specify subgroups 8 years ago
components [General] Add packet data for attacks on and by Actors 8 years ago
docs Updated documentation for new weapon tooltips options 8 years ago
extern Merge pull request #134 from OpenMW/master 8 years ago
files Merge pull request #198 from OpenMW/master 8 years ago
manual/opencs remove latex error 10 years ago
plugins/mygui_resource_plugin Uses case-sensitive MyGUI_* variables 8 years ago
.gitignore Merge pull request #190 from OpenMW/master 8 years ago
.gitmodules Add breakpad to server 8 years ago
.travis.yml Merge pull request #183 from OpenMW/master while resolving conflicts 8 years ago
AUTHORS.md Update AUTHORS.md 8 years ago
CHANGELOG.md fixed changelog 8 years ago
CMakeLists.txt Merge pull request #183 from OpenMW/master while resolving conflicts 8 years ago
CONTRIBUTING.md CONTRIBUTING.md: clarify "if applicable" 9 years ago
README.md [Documentation] Add subreddit link to readme 8 years ago
appveyor.yml Fix "curl: command not found" error 8 years ago
tes3mp-changelog.md [General] Update version to 0.5.2 8 years ago
tes3mp-credits.md [Documentation] Update readme and credits 8 years ago

README.md

TES3MP

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".

  • Version: 0.5.2
  • License: GPLv3 (see docs/license/GPL3.txt for more information)

Font Licenses:

  • DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)

Project Status

Version changelog

Our project is not yet in a playable state, though we are getting close. At the moment we have synchronization of character appearance, character skills, stats, attributes and death, movement in interiors and exteriors, melee and ranged combat, spell casting, picking up and dropping items in the world, using doors and levers, and adding and removing items from containers, as well as serverside Lua scripts used to save and load the state of most of the aforementioned.

Contributing

Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.

Test sessions are often advertised in our Steam group or our Discord server.

Feel free to contact the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by supporting OpenMW and/or by becoming Koncord's patron.