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248 lines
7.8 KiB
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248 lines
7.8 KiB
Plaintext
OpenMW - the completely unofficial reimplementation of Morrowind
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================================================================
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OpenMW is an open source reimplementation of the Morrowind game
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engine. For more information, see README.txt or
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http://openmw.snaptoad.com/
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Installation from source
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========================
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Supported Unix platforms:
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-------------------------
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OpenMW has been tested for the most part on 32bit Ubuntu Linux
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8.04. It should, however, also work on most other 32bit
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distributions.
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FreeBSD is also known to work with recent versions of GDC (the D
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compiler), but you might need to rebuild some of the dependencies from
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source yourself. (If you have done this and can give more specific
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instructions, please let me know!)
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64bit systems are NOT supported.
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If you manage to build OpenMW on a platform not listed here, or want
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to try, please let me know!
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Dependencies:
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-------------
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Dependencies needed to build OpenMW:
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OGRE 1.6.2 (3d engine)
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OIS-1.0.0 (input system)
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MyGUI 2.2.2 (GUI system for OGRE)
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Bullet 2.74 (collision and physics library)
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Monster 0.12 (scripting engine, included)
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OpenAL (3d sound system)
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libavcodec,
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libavformat (For MP3 playback)
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gcc and g++ (C++ compiler)
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GNU make (build tool for C++ files)
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DMD 1.036 (D compiler)
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or GDC 4.1.3 (alternative D compiler)
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The above versions are the ones I have tested recently, but other
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versions might work. OGRE, OpenAL and the other libraries have
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dependencies of their own, so I recommend using an automated package
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tool to install as many of these as possible. On Ubuntu, for example,
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try typing:
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sudo apt-get install libogre-dev libavcodec-dev libavformat-dev libois-dev build-essential g++ gdc
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On Arch Linux, get the following packages from AUR:
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ogre
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mygui-svn
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bullet-2.75
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openal
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ffmpeg
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ois
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dmd
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libphobos
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dsss
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(On Arch you also need to change the Bullet libraries to
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-llBulletDynamics -llBulletCollision -llLinearMath in dsss.conf, or
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similarily in the Makefile if you prefer building with make.)
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A note about OpenAL: The library found in most Linux distributions
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(0.0.8 SI) is outdated. Some distributions are now changing to OpenAL
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Soft, which has a less hardware-dependent implementation. If you
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experience sound problems (like stuttering music), try switching to
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OpenAL Soft.
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Note to UBUNTU 8.10 users: There's a problem with Pulseaudio in this
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Ubuntu version. If you find that sound doesn't work or you get error
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messages related to sound, try this page:
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http://idyllictux.wordpress.com/2008/10/29/alsa-instead-of-pulseaudio-for-ubuntu-810-intrepid-a-non-destructive-way/
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libavcodec and libavformat are part of the FFmpeg package, which is
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part of the 'mplayer' project. Note that some of the codecs might be
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patent protected in your country or area.
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If you want to install Ogre, Bullet, OpenAL, OIS or FFmpeg manually,
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try:
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OGRE: http://ogre3d.org/
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MyGUI: http://www.ogre3d.org/wiki/index.php/MyGUI
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OpenAL: http://openal.org/
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Linux source: http://kcat.strangesoft.net/openal.html
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OIS: http://sourceforge.net/projects/wgois/
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FFmpeg: http://ffmpeg.mplayerhq.hu/download.html
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Bullet: http://bulletphysics.com/
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Monster: Included with OpenMW.
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Setting up Bullet
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-----------------
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Bullet is not yet included in most Linux distributions, and must
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usually be compiled manually. Consult the documentation included with
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Bullet for instructions on compiling.
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After compiling, you should have the files libbulletdynamics.a,
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libbulletcollision.a and libbulletmath.a. (Depending on build method,
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you may end up with names like libLibBulletDynamics.a instead.) Copy
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or link these to bullet/ in the openmw directory (and rename them to
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the libbulletdynamics.a etc if necessary.)
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Example:
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cd openmw/bullet
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ln -s ~/software/bullet-2.74/src/BulletCollision/libbulletcollision.a .
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Next, create a link to the "src" directory in openmw/include/bullet/ .
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Example:
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cd openmw
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mkdir -p include
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cd include
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ln -s ~/software/bullet-2.74/src bullet
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Setting up MyGUI
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----------------
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Like Bullet, MyGUI is still too fresh to be prepackaged with the major
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Linux distros. To make matters worse, there's not even a recent source
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package. You'll need to get the source from svn (at
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https://my-gui.svn.sourceforge.net/svnroot/my-gui/trunk ). Revisions
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at around 1738 should work, but newer revisions are probably better.
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Once you've compiled the sources, install normally using 'make
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install' (check the MyGUI docs for any instructions), and the OpenMW
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makefile should pick up its location automatically.
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Choosing a D compiler
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---------------------
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The above apt-get command installs the GDC compiler. There are
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currently two choices for the D compiler, DMD and GDC. DMD is the
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"official" compiler and is updated more often, while GDC is a
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completely open source front-end for GCC (the GNU compiler.) Both
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should work equally well with OpenMW.
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If you want to install GDC manually, go to
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http://sourceforge.net/projects/dgcc
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If you want to use DMD instead, it can be found at:
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http://digitalmars.com/d/1.0/dmd-linux.html
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Note that the DMD unstable branch (2.000 and up) will NOT currently
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work with OpenMW. Use the stable branch (1.x) instead.
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Also note that DMD is only available on 32 bit x86 Linux - other
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operating systems or architectures will have to use GDC. Note however
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that GDC might be unstable on these platforms as well, especially on
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64 bit platforms.
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Building:
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---------
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After installing all the dependencies, you can try running "make cpp"
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first to see if the C++ parts compile. You may need to alter the
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Makefile if you are using non-standard include paths, etc. If you have
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DSSS installed (a D build tool), type:
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dsss build
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If you do NOT have DSSS, try using make
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make all
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You might need to edit the Makefile to match your setup. If you are
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using DMD instead of GDC, try changing the compiler from "gdmd" to
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"dmd" in the Makefile.
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If all else fails, you can try the build script:
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./build_openmw.sh
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This build method is deprecated and only works with gdc.
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Configuration
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=============
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Before you can run OpenMW, you have to help it find the Morrowind data
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files. The 'openmw' program needs the files Morrowind.esm and
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Morrowind.bsa, and the directories Sound/ and Music/ from your
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"Morrowind\Data Files\" directory. By default it expects to find these
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in the data/ directory. (This can be changed in openmw.ini)
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I recommend creating a symbolic link to your original Morrowind
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install. For example, if you have Morrowind installed in:
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c:\Program Files\Bethesda Softworks\Morrowind\
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and your windows c: drive is mounted on /media/hda1, then run the
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following command:
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ln -s "/media/hda1/Program Files/Bethesda Softworks/Morrowind/Data Files/" data
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Also, if you have OGRE installed in a non-standard directory (ie. NOT
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in /usr/lib/OGRE), you have to change the PluginFolder in the file
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plugins.cfg.linux.
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The first time you run openmw you will be asked to set screen
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resolution and other graphics settings. You can bring this dialogue up
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at any time with the -oc command line switch. I don't recommend using
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fullscreen mode yet, since it might mess up your screen and input
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settings if the program crashes.
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Running OpenMW
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==============
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If Azura is with you and all the stars and planets are aligned in your
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favor, you should now be able to run OpenMW using the program called
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'openmw'.
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Write openmw -h to see a list of options.
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Running without parameters should bring you into the cave called Assu,
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or the last cell loaded. Move around with WASD (or arrow keys), change
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physics mode (walking, flying, ghost) with 't', exit with 'q' or
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escape.
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To load another cell, specify the cell name on the command line. Use
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the 'esmtool' program to get a list of cells. Note that you must use
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quotation marks "" if the cell name contains spaces or other weird
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characters.
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Enjoy! ;-)
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