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openmw-tes3mp/Makefile

116 lines
3.4 KiB
Makefile

# Designed for GNU Make
# Compiler settings
CXXFLAGS?= -g
DMD=gdmd -version=Posix
# Some extra flags for niftool and bsatool
NIFFLAGS=-debug=warnstd -debug=check -debug=statecheck -debug=strict -debug=verbose
# Linker flags
LFLAGS= -L-lopenal -L-lOgreMain -L-lOIS -L-lmygui -L-luuid -L-lavcodec -L-lavformat bullet/libbulletdynamics.a bullet/libbulletcollision.a bullet/libbulletmath.a
# Compiler settings for Ogre, OIS and MyGUI
# TODO: the -I when we're done
CF_OIS=$(shell pkg-config --cflags OIS OGRE MyGUI) -Iterrain/
OGCC=$(CXX) $(CXXFLAGS) $(CF_OIS)
# Compiler settings for ffmpeg.
CF_FFMPEG=$(shell pkg-config --cflags libavcodec libavformat)
AVGCC=$(CXX) $(CXXFLAGS) $(CF_FFMPEG)
# Settings for Bullet
CF_BULLET=-Iinclude/bullet
BGCC=$(CXX) $(CXXFLAGS) $(CF_BULLET)
# Ogre C++ files, on the form ogre/cpp_X.cpp. Only the first file is
# passed to the compiler, the rest are dependencies.
ogre_cpp=ogre framelistener interface bsaarchive
# MyGUI C++ files, gui/cpp_X.cpp. These are currently included
# cpp_ogre.o with cpp_ogre.cpp.
mygui_cpp=mygui console
# Ditto for the landscape engine, in terrain/cpp_X.cpp
terrain_cpp=baseland terrain mesh
# FFmpeg files, in the form sound/cpp_X.cpp.
avcodec_cpp=avcodec
# Bullet cpp files
bullet_cpp=bullet player scale
#### No modifications should be required below this line. ####
ogre_cpp_files=\
$(ogre_cpp:%=ogre/cpp_%.cpp) \
$(mygui_cpp:%=gui/cpp_%.cpp) \
$(terrain_cpp:%=terrain/cpp_%.cpp)
avcodec_cpp_files=$(avcodec_cpp:%=sound/cpp_%.cpp)
bullet_cpp_files=$(bullet_cpp:%=bullet/cpp_%.cpp)
# All object files needed by openmw and esmtool
src := $(wildcard bsa/*.d) $(wildcard bullet/*.d) $(wildcard core/*.d) \
$(wildcard esm/*.d) $(wildcard input/*.d) $(wildcard nif/*.d) $(wildcard ogre/*.d) \
$(wildcard scene/*.d) $(wildcard sound/*.d) $(wildcard util/*.d) $(wildcard gui/*.d)
src := $(src) $(wildcard mscripts/*.d) $(wildcard terrain/*.d)
src := $(src) monster/monster.d \
$(wildcard monster/vm/*.d) \
$(wildcard monster/compiler/*.d) \
$(wildcard monster/util/*.d) \
$(wildcard monster/modules/*.d)
obj := $(src:%.d=objs/%.o)
# The NIF object files for niftool and bsatool are put in a separate
# directory, since they are built with different flags.
src_nif := $(wildcard nif/*.d)
src_nif := $(src_nif) $(wildcard util/*.d)
src_nif := $(src_nif) core/memory.d
src_nif := $(src_nif) $(wildcard monster/util/*.d)
obj_nif := $(src_nif:%.d=nifobjs/%.o)
.PHONY: cpp all clean
# Build everything. Default when running 'make' directly.
all: openmw esmtool niftool bsatool bored
# Only build C++ sources. Used when building from DSSS.
cpp: cpp_ogre.o cpp_avcodec.o cpp_bullet.o
cpp_ogre.o: $(ogre_cpp_files)
$(OGCC) -o $@ -c $<
cpp_avcodec.o: $(avcodec_cpp_files)
$(AVGCC) -o $@ -c $<
cpp_bullet.o: $(bullet_cpp_files)
$(BGCC) -o $@ -c $<
objs/%.o: %.d
dirname $@ | xargs mkdir -p
$(DMD) -c $< -of$@
nifobjs/%.o: %.d
dirname $@ | xargs mkdir -p
$(DMD) $(NIFFLAGS) -c $< -of$@
openmw: openmw.d cpp_ogre.o cpp_avcodec.o cpp_bullet.o $(obj)
$(DMD) $^ -of$@ $(LFLAGS)
esmtool: esmtool.d cpp_ogre.o cpp_avcodec.o cpp_bullet.o $(obj)
$(DMD) $^ -of$@ $(LFLAGS)
niftool: niftool.d $(obj_nif)
$(DMD) $^ -of$@
bsatool: bsatool.d $(obj_nif) objs/bsa/bsafile.o
$(DMD) $^ -of$@
bored: bored.d
$(DMD) $^
clean:
-rm -f cpp_bullet.o cpp_ogre.o cpp_avcodec.o bored.o bsafile.o bsatool.o esmtool.o niftool.o openmw.o
-rm -f openmw esmtool niftool bsatool bored
-rm -rf objs/ nifobjs/ dsss_objs/