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371 lines
10 KiB
D
371 lines
10 KiB
D
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (bored.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module bored;
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import std.stdio;
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import std.cstream;
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import std.stream;
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import std.random;
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import std.file;
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double rnd()
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{
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return cast(double)std.random.rand()/uint.max;
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}
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int rand(int a, int b)
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{
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return cast(int)((1+b-a)*rnd()+a);
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}
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void main()
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{
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int gold = 0;
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int loot = 0;
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int level = 1;
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int life = 20;
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bool play = true;
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writefln("\nWelcome to Norrowind!");
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while(play)
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{
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writefln();
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if(life < 4) writefln("You are badly hurt.");
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else if(life < 10) writefln("You are injured.");
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else if(life < 15) writefln("You are slightly wounded.");
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if(gold) writefln("You have %d gold.", gold);
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if(loot) writefln("You have loot.");
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if(level>1) writefln("You are level ", level);
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writefln("
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1) Kill a monster
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2) Read a book
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3) Read an NPC
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4) Sell some loot
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5) Walk around and get drunk on skooma
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6) Watch TEH k33wL P1XAL SHADID W4T3R!!!!1
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7) Exit
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");
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uint input;
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dout.writef("Your choice: ");
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do
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{
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input = cast(uint)(din.getc() - '0');
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}
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while(input >= 8);
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if(rnd() < 0.01)
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{
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writefln("Program has performed an illegal instruction, the programmer will be shot.");
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break;
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}
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writefln();
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if(((input == 5) || (input == 3) || (input == 1)) && (loot > 100))
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{
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writefln("You are encumbered and cannot move. Try selling some of your junk.");
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continue;
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}
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char[] str;
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int lootinc, goldinc;
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int oldlife = life;
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switch(input)
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{
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case 1: // Hunting
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if(rnd() < 0.02)
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{
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writefln("You killed a Bodak and a Greater Mumm.. oops, wrong game, never mind.");
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break;
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}
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if(rnd() < 0.02)
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{
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writefln(
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"You were killed by an white striped aquatic flying dire gigant dragon
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bear in a Balmora mansion. This is largely your own fault for using all
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those plugins.");
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play=false;
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break;
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}
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if(rnd() < 0.02)
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{
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writefln("You were eaten by a grue.");
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play=false;
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break;
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}
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switch(rand(0,15))
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{
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case 0: str = "Fjol the Outlaw"; goldinc = rand(0,70); lootinc = rand(10,120); break;
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case 1: str = "a Betty Netch"; lootinc = rand(0,7); break;
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case 2: str = "a Vampire"; goldinc = rand(0,10); lootinc = rand(20,40); break;
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case 3: str = "a Dremora"; lootinc = rand(50,200); break;
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case 4: str = "some NPC"; goldinc = rand(0,80); lootinc = rand(3,35); break;
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case 5: str = "an Ordinator"; lootinc = rand(30,45); break;
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case 6: str = "a Skeleton"; lootinc = 1; break;
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case 7: str = "Fargoth"; goldinc = 10; lootinc = 4; break;
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case 8: str = "a Cliff Racer"; lootinc = 2; break;
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case 9: str = "Vivec"; lootinc = rand(0,20); goldinc = rand(0,60); life-=rand(1,2); break;
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case 10: str = "a soultrapped Vivec"; goldinc = rand(0,60); lootinc = rand(100,300);
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life-=rand(1,3); break;
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case 11: str = "an Ascended Sleeper"; lootinc = rand(5,12); goldinc = rand(0,10); break;
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case 12: str = "the entire town of Gnaar Mok"; goldinc = rand(40,50); lootinc = rand(70,140);
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life-=rand(0,2); break;
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case 13: str = "a Bethesda programmer for being so late with Oblivion"; break;
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case 14: str = "a Werewolf. Which is kinda strange since you don't have Bloodmoon"; lootinc = rand(4,50); break;
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case 15: str = "an important quest character. Way to go"; goldinc = rand(0,40); lootinc = rand(0,70); break;
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}
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if(rnd() < 0.65)
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life -= rand(1,8);
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if(life > 0)
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{
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writefln("You killed ", str, ".");
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if(life < oldlife) writefln("You were hurt in the fight.");
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else writefln("You survived the fight unscathed.");
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if(goldinc) writefln("You got ", goldinc, " bucks.");
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if(lootinc) writefln("You found some loot.");
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gold += goldinc;
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loot += lootinc;
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if(rnd() < 0.2)
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{
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writefln("You have gained a level!");
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life += rand(3,10);
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level++;
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}
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}
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else
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{
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writefln("You met ", str, " and were killed.");
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play = false;
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}
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break;
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case 2:// Book
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switch(rand(0,5))
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{
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case 0:
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writefln("You read The History of The Emipire and fell asleep.");
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break;
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case 1:
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writefln("You read The Pilgrim's Path and became a fanatical religious nut.");
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break;
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case 2:
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writefln("You read the scroll 'Divine Intervention' and suddenly found yourself
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outside, wearing only your night gown and slippers.");
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break;
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case 3:
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writefln("You read Divine Metaphysics. Again");
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if(rnd()<0.09)
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{
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writefln("You discovered where the dwarwes went! And, more importantly, where
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they stashed all their loot.");
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loot += 1000;
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}
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break;
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case 4:
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writefln("You learned a new skill.");
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if(rnd() < 0.4) level++;
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break;
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case 5:
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writefln("You dropped a book on you toe.");
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life--;
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if(life == 0)
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{
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writefln("You are dead.");
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play = false;
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}
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break;
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}
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break;
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case 3://NPC
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if(rnd()<0.05)
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{
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writefln("Nobody wants to speak with you.");
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break;
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}
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writefln("You met an NPC");
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switch(rand(0,9))
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{
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case 0: writefln("He had nothing interesting to say."); break;
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case 1: writefln("She was really boring."); break;
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case 2: writefln("You got a quest!"); break;
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case 3: writefln("You completed a quest and got some dough."); gold += rand(1,10); break;
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case 4: writefln("The nice NPC gave you a healing potion."); life+=rand(2,4); break;
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case 5: writefln("You robbed 'em blind and got some loot."); loot+=(10,20); break;
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case 6: writefln("The guard took some of your money, saying you were
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late on your child support payments."); gold = gold/3; break;
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case 7: writefln("You spent some money on bribes"); gold -= gold/4; break;
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case 8: writefln("You had to travel all the way accross the island to talk to this person."); gold -= gold/4; break;
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case 9: writefln("The Breton mistook you for his mother, and gave you tons of gold."); gold += 100; break;
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}
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break;
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case 4://Sell
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if(loot == 0)
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writefln("You have nothing to sell (except that moon sugar and the home made poetry that nobody wants)");
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else if(rnd()<0.93)
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{
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goldinc = cast(int)(loot*rnd()*2);
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if(goldinc > loot) writefln("The merchant likes you, you got ", goldinc, " gold for stuff worth only ", loot, ".");
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if(goldinc <= loot) writefln("The merchant didn't like you, your ", loot, " worth of stuff
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only got you ", goldinc, " gold.");
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}
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else
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{
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writefln("You met a talking mudcrab and an unfunny scamp! You got lots of\ncash for your loot.");
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goldinc = 5*loot;
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}
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gold += goldinc;
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loot = 0;
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break;
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case 5://Skooma
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switch(rand(0,7))
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{
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case 0:
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str = "gigant, flesh eating mushrooms"; break;
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case 1:
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str = "a firm, slender and agile female argonian"; break;
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case 2:
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str = "dead people and some stupid guy in a golden mask"; break;
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case 3:
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str = "the whole world only being part of a computer game"; break;
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case 4:
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str = "nothing in particular"; break;
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case 5:
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str = "an old, half naked guy giving you orders, insisting you\ncall him 'spymaster'";
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break;
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case 6:
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str = "being a geek who sits in front of a screen all day long"; break;
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case 7:
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str = "the clouds, man, the crazy clouds!"; break;
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}
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writefln("You fall asleep in a ditch and dream about ", str, ".");
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break;
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case 6: //Water effects
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switch(rand(0,5))
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{
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case 0: writefln("Them waves sure are pretty!"); break;
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case 1:
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writefln("A slaughter fish jumps up and bites you in the nose.");
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life--;
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if(life == 0)
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{
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writefln("You are dead.");
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play = false;
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}
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break;
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case 2: writefln("Those graphics might have looked impressive six years ago...");
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break;
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case 3: writefln("You were eaten by a Mudcrab. You are dead."); play=false; break;
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case 4: writefln("You suddenly realize that the person who made this program has way too much time on his hands.");break;
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case 5: writefln("You found a note with cheat codes on them."); level+=2; life+=rand(5,15); break;
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}
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break;
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// Exit
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case 7: play=false; break;
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}
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}
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writefln("\nScore:");
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writefln("Gold: %d : %d points", gold, gold);
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writefln("Level: %d : %d points", level, (level-1)*40);
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if(loot) writefln("Loot: you have to sell the loot to get any points for it.");
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Entry n;
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n.score = gold + (level-1) * 40;
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writefln("Total score: ", n.score);
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Entry[] high = getScores();
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int index = 10;
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foreach(int i, Entry e; high)
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if(n.score > e.score)
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{
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index = i;
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break;
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}
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writefln();
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if(index != 10)
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{
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writef("Congratulations! You've made it to the Hall of Fame.\nEnter your name: ");
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din.readLine();
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n.name = din.readLine();
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for(int i = 9; i>index; i--)
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high[i] = high[i-1];
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high[index] = n;
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setScores(high);
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}
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writefln("Hall of Fame:");
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foreach(int i, Entry e; high)
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if(e.score) writefln("%-2d: %-10d %s", i+1, e.score, e.name);
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writefln("\n(Apologies to Bethesda Softworks)");
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}
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struct Entry
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{
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char[] name;
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int score;
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}
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void setScores(Entry[] l)
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{
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auto File f = new File("bored.highscores", FileMode.OutNew);
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foreach(Entry e; l)
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{
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f.write(e.name);
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f.write(e.score);
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}
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}
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Entry[] getScores()
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{
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Entry[] l;
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l.length = 10;
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if(exists("bored.highscores"))
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{
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auto File f = new File("bored.highscores");
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foreach(ref Entry e; l)
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{
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f.read(e.name);
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f.read(e.score);
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}
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}
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return l;
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}
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