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74 lines
1.7 KiB
D
74 lines
1.7 KiB
D
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (loadalch.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module esm.loadalch;
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import esm.imports;
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/*
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* Alchemy item (potions)
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*/
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struct Potion
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{
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align(1) struct ALDTstruct
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{
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float weight;
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int value;
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int autoCalc;
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static assert(ALDTstruct.sizeof == 12);
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}
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ALDTstruct data;
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mixin LoadT!();
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MeshIndex model;
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IconIndex icon;
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Script *script;
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EffectList effects;
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void load()
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{with(esFile){
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model = getMesh();
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icon = getIcon("TEXT");
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script = getHNOPtr!(Script)("SCRI", scripts);
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name = getHNOString("FNAM");
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readHNExact(&data, data.sizeof, "ALDT");
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effects = getRegion().getBuffer!(ENAMstruct)(0,1);
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while(isNextSub("ENAM"))
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{
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effects.length = effects.length + 1;
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readHExact(&effects.array[$-1], effects.array[$-1].sizeof);
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}
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makeProto();
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proto.setInt("autoCalc", data.autoCalc);
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}}
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}
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ListID!(Potion) potions;
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