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99 lines
2.2 KiB
D
99 lines
2.2 KiB
D
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (loadweap.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module esm.loadweap;
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import esm.imports;
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/*
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* Weapon definition
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*/
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struct Weapon
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{
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enum Type : short
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{
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ShortBladeOneHand = 0,
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LongBladeOneHand = 1,
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LongBladeTwoHand = 2,
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BluntOneHand = 3,
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BluntTwoClose = 4,
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BluntTwoWide = 5,
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SpearTwoWide = 6,
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AxeOneHand = 7,
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AxeTwoHand = 8,
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MarksmanBow = 9,
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MarksmanCrossbow = 10,
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MarksmanThrown = 11,
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Arrow = 12,
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Bolt = 13,
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Length
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}
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enum Flags : uint
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{
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Magical = 0x01,
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Silver = 0x02
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}
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align(1) struct WPDTstruct
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{
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float weight;
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int value;
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Type type;
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short health;
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float speed, reach;
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short enchant; // Enchantment points
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ubyte[2] chop, slash, thrust; // Min and max
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Flags flags;
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static assert(WPDTstruct.sizeof == 32);
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}
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WPDTstruct data;
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mixin LoadT!();
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MeshIndex model;
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IconIndex icon;
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Enchantment* enchant;
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Script* script;
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void load()
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{with(esFile){
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model = getMesh();
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name = getHNOString("FNAM");
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readHNExact(&data, data.sizeof, "WPDT");
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script = getHNOPtr!(Script)("SCRI", scripts);
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icon = getOIcon();
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enchant = getHNOPtr!(Enchantment)("ENAM", enchants);
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makeProto();
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proto.setFloat("speed", data.speed);
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proto.setFloat("reach", data.reach);
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proto.setInt("health", data.health);
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}}
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}
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ListID!(Weapon) weapons;
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