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openmw-tes3mp/nif/property.d

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D

/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.snaptoad.com/
This file (property.d) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
module nif.property;
import nif.record;
abstract class Property : Named
{
// The meaning of these depends on the actual property type.
ushort flags;
override:
void read()
{
super.read();
flags = nifFile.getUshort;
debug(verbose) writefln("Flags: %x", flags);
}
}
// Check the specs on this one again
class NiTexturingProperty : Property
{
/* Apply mode:
0 - replace
1 - decal
2 - modulate
3 - hilight // These two are for PS2 only?
4 - hilight2
*/
int apply;
struct Texture
{
bool inUse;
NiSourceTexture texture;
/* Clamp mode
0 - clampS clampT
1 - clampS wrapT
2 - wrapS clampT
3 - wrapS wrapT
*/
/* Filter:
0 - nearest
1 - bilinear
2 - trilinear
3, 4, 5 - who knows
*/
int clamp, set, filter;
short ps2L, ps2K, unknown2;
void read(NiTexturingProperty caller)
{
if(nifFile.getInt == 0)
{
debug(verbose) writefln("No texture");
return;
}
inUse = 1;
debug(verbose) writef(" Texture ");
caller.getIndex();
clamp = nifFile.getIntIs(0,1,2,3);
filter = nifFile.getIntIs(0,1,2);
set = nifFile.getInt;
// The combination 1222, 322, 212 was used in a bump map
// NIF. Might just be bogus numbers, I should probably allow all
// values here since we ignore them anyway.
ps2L = nifFile.getShortIs(0,1222);
ps2K = nifFile.getShortIs(-75,-2,322);
debug(verbose)
{
writefln(" Clamp ", clamp);
writefln(" Filter ", filter);
writefln(" Set? ", set);
writefln(" ps2L ", ps2L);
writefln(" ps2K ", ps2K);
}
unknown2 = nifFile.wgetShortIs(0,257,212);
}
}
/*
* The textures in this list is as follows:
*
* 0 - Base texture
* 1 - Dark texture
* 2 - Detail texture
* 3 - Gloss texture (never used?)
* 4 - Glow texture
* 5 - Bump map texture
* 6 - Decal texture
*/
Texture[7] textures;
override:
void read()
{
super.read();
if(flags > 1) nifFile.warn("Unknown flags");
apply = nifFile.getInt;
debug(verbose) writefln("Apply mode: ", apply);
nifFile.getIntIs(7);
textures[0].read(this); // Base
textures[1].read(this); // Dark
textures[2].read(this); // Detail
nifFile.getIntIs(0); // Gloss
textures[4].read(this); // Glow
textures[5].read(this); // Bump map
if(textures[5].inUse)
{
float lumaScale = nifFile.wgetFloat;
float lumaOffset = nifFile.wgetFloat;
Vector4 lumaMatrix = nifFile.wgetVector4;
}
textures[6].read(this); // Decal
}
void sortOut(Record[] list)
{
super.sortOut(list);
foreach(ref Texture t; textures)
if(t.inUse) t.texture = lookup!(NiSourceTexture)(list);
}
}
class NiMaterialProperty : Property
{
Vector ambient, diffuse, specular, emissive;
float glossiness, alpha;
override:
void read()
{
super.read();
if(flags != 1) nifFile.warn("Unknown flags");
ambient = nifFile.getVector;
diffuse = nifFile.getVector;
specular = nifFile.getVector;
emissive = nifFile.getVector;
glossiness = nifFile.getFloat;
alpha = nifFile.getFloat; // Use Alpha Property when this is not 1
debug(verbose)
{
writefln("Ambient: ", ambient.toString);
writefln("Diffuse: ", diffuse.toString);
writefln("Specular: ", specular.toString);
writefln("Emissive: ", emissive.toString);
writefln("Glossiness: ", glossiness);
writefln("Alpha: ", alpha);
}
}
}
class NiVertexColorProperty : Property
{
/* Vertex mode:
0 - source ignore
1 - source emmisive
2 - source amb diff
Lighting mode
0 - lighting emmisive
1 - lighting emmisive ambient/diffuse
*/
int vertmode, lightmode;
override:
void read()
{
super.read();
if(flags != 0) nifFile.warn("Unknown flags");
vertmode = nifFile.getIntIs(0,1,2);
lightmode = nifFile.getIntIs(0,1);
debug(verbose)
{
writefln("Vertex mode: ", vertmode);
writefln("Lighting mode: ", lightmode);
}
}
}
alias NiWireframeProperty NiDitherProperty;
alias NiWireframeProperty NiSpecularProperty;
class NiWireframeProperty : Property
{
override:
void read()
{
super.read();
if(flags != 1) nifFile.warn("Unknown flags");
}
}
class NiShadeProperty : Property
{
override:
void read()
{
super.read();
if(flags != 0) nifFile.warn("Unknown flags");
}
}
class NiAlphaProperty : Property
{
/*
In NiAlphaProperty, the flags have the following meaning.
Bit 0 : alpha blending enable
Bits 1-4 : source blend mode
Bits 5-8 : destination blend mode
Bit 9 : alpha test enable
Bit 10-12 : alpha test mode
Bit 13 : no sorter flag ( disables triangle sorting )
blend modes (glBlendFunc):
0000 GL_ONE
0001 GL_ZERO
0010 GL_SRC_COLOR
0011 GL_ONE_MINUS_SRC_COLOR
0100 GL_DST_COLOR
0101 GL_ONE_MINUS_DST_COLOR
0110 GL_SRC_ALPHA
0111 GL_ONE_MINUS_SRC_ALPHA
1000 GL_DST_ALPHA
1001 GL_ONE_MINUS_DST_ALPHA
1010 GL_SRC_ALPHA_SATURATE
test modes (glAlphaFunc):
000 GL_ALWAYS
001 GL_LESS
010 GL_EQUAL
011 GL_LEQUAL
100 GL_GREATER
101 GL_NOTEQUAL
110 GL_GEQUAL
111 GL_NEVER
Taken from:
http://niftools.sourceforge.net/doc/nif/NiAlphaProperty.html
Right now we only use standard alpha blending (see the Ogre code
that sets it up) and it appears that this is the only blending
used in the original game. Bloodmoon (along with several mods) do
however use other settings, such as discarding pixel values with
alpha < 1.0. This is faster because we don't have to mess with the
depth stuff like we did for blending. And OGRE has settings for
this too.
*/
// Tested against when certain flags are set (see above.)
ubyte threshold;
override:
void read()
{
super.read();
ubyte b = nifFile.getUbyte;
debug(verbose) writefln("Unknown byte: ", b);
}
}
class NiZBufferProperty : Property
{
override:
void read()
{
super.read();
debug(verbose)
{
if(flags&1) writefln(" 0x01 ZTest");
if(flags&2) writefln(" 0x02 ZWrite");
}
if(flags & 0xfc) nifFile.warn("Unknown flags");
}
}