You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
104 lines
2.4 KiB
D
104 lines
2.4 KiB
D
/*
|
|
OpenMW - The completely unofficial reimplementation of Morrowind
|
|
Copyright (C) 2008-2009 Nicolay Korslund
|
|
Email: < korslund@gmail.com >
|
|
WWW: http://openmw.snaptoad.com/
|
|
|
|
This file (terrain.d) is part of the OpenMW package.
|
|
|
|
OpenMW is distributed as free software: you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License
|
|
version 3, as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
version 3 along with this program. If not, see
|
|
http://www.gnu.org/licenses/ .
|
|
|
|
*/
|
|
|
|
module terrain.terrain;
|
|
|
|
import terrain.generator;
|
|
import terrain.archive;
|
|
import terrain.bindings;
|
|
import terrain.quad;
|
|
import std.file, std.stdio;
|
|
|
|
char[] cacheDir = "cache/terrain/";
|
|
|
|
// Enable this to render single terrain meshes instead of the entire
|
|
// data set
|
|
//debug=singleMesh;
|
|
|
|
void initTerrain(bool doGen)
|
|
{
|
|
char[] fname = cacheDir ~ "landscape.cache";
|
|
|
|
if(!exists(fname))
|
|
{
|
|
writefln("Cache file '%s' not found. Creating:",
|
|
fname);
|
|
doGen = true;
|
|
}
|
|
|
|
if(doGen)
|
|
generate(fname);
|
|
|
|
// Load the archive file
|
|
g_archive.openFile(fname);
|
|
|
|
terr_setupRendering();
|
|
|
|
debug(singleMesh)
|
|
{
|
|
int X = 22;
|
|
int Y = 0;
|
|
bool next = false;
|
|
|
|
void doQuad(int x, int y, int lev, int diffx, int diffy)
|
|
{
|
|
if(!g_archive.hasQuad(x,y,lev))
|
|
return;
|
|
|
|
diffx *= 8192;
|
|
diffy *= 8192;
|
|
|
|
auto node = terr_createChildNode(20000+diffx,-60000+diffy,null);
|
|
auto info = g_archive.getQuad(x,y,lev);
|
|
g_archive.mapQuad(info);
|
|
auto mi = g_archive.getMeshInfo(0);
|
|
terr_makeMesh(node, mi, info.level, TEX_SCALE);
|
|
}
|
|
|
|
doQuad(X,Y,1, 0,0);
|
|
doQuad(X+1,Y,1, 1,0);
|
|
doQuad(X,Y+1,1, 0,1);
|
|
doQuad(X+1,Y+1,1, 1,1);
|
|
|
|
doQuad(X + (next?2:0),Y,2, 2,0);
|
|
|
|
doQuad(20,Y,3, 0,2);
|
|
}
|
|
else
|
|
{
|
|
// Create the root quad
|
|
rootQuad = new Quad;
|
|
}
|
|
}
|
|
|
|
extern(C) void d_terr_terrainUpdate()
|
|
{
|
|
debug(singleMesh) return;
|
|
|
|
// Update the root quad each frame.
|
|
assert(rootQuad !is null);
|
|
rootQuad.update();
|
|
}
|
|
|
|
Quad rootQuad;
|