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209 lines
6.3 KiB
C++
209 lines
6.3 KiB
C++
#ifndef CSM_WOLRD_UNIVERSALID_H
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#define CSM_WOLRD_UNIVERSALID_H
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#include <string>
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#include <iosfwd>
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#include <vector>
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#include <QMetaType>
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namespace CSMWorld
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{
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class UniversalId
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{
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public:
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enum Class
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{
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Class_None = 0,
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Class_Record = 1,
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Class_RefRecord = 2, // referenceable record
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Class_SubRecord = 4,
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Class_RecordList = 8,
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Class_Collection = 16, // multiple types of records combined
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Class_Transient = 32, // not part of the world data or the project data
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Class_NonRecord = 64, // record like data that is not part of the world
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Class_Resource = 128, ///< \attention Resource IDs are unique only within the
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/// respective collection
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Class_ResourceList = 256
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};
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enum ArgumentType
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{
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ArgumentType_None,
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ArgumentType_Id,
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ArgumentType_Index
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};
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/// \note A record list type must always be immediately followed by the matching
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/// record type, if this type is of class SubRecord or Record.
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enum Type
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{
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Type_None = 0,
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Type_Globals,
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Type_Global,
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Type_VerificationResults,
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Type_Gmsts,
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Type_Gmst,
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Type_Skills,
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Type_Skill,
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Type_Classes,
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Type_Class,
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Type_Factions,
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Type_Faction,
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Type_Races,
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Type_Race,
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Type_Sounds,
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Type_Sound,
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Type_Scripts,
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Type_Script,
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Type_Regions,
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Type_Region,
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Type_Birthsigns,
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Type_Birthsign,
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Type_Spells,
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Type_Spell,
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Type_Cells,
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Type_Cell,
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Type_Cell_Missing, //For cells that does not exist yet.
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Type_Referenceables,
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Type_Referenceable,
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Type_Activator,
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Type_Potion,
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Type_Apparatus,
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Type_Armor,
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Type_Book,
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Type_Clothing,
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Type_Container,
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Type_Creature,
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Type_Door,
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Type_Ingredient,
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Type_CreatureLevelledList,
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Type_ItemLevelledList,
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Type_Light,
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Type_Lockpick,
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Type_Miscellaneous,
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Type_Npc,
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Type_Probe,
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Type_Repair,
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Type_Static,
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Type_Weapon,
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Type_References,
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Type_Reference,
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Type_RegionMap,
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Type_Filters,
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Type_Filter,
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Type_Topics,
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Type_Topic,
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Type_Journals,
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Type_Journal,
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Type_TopicInfos,
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Type_TopicInfo,
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Type_JournalInfos,
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Type_JournalInfo,
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Type_Scene,
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Type_Preview,
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Type_LoadErrorLog,
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Type_Enchantments,
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Type_Enchantment,
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Type_BodyParts,
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Type_BodyPart,
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Type_Meshes,
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Type_Mesh,
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Type_Icons,
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Type_Icon,
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Type_Musics,
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Type_Music,
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Type_SoundsRes,
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Type_SoundRes,
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Type_Textures,
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Type_Texture,
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Type_Videos,
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Type_Video,
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Type_DebugProfiles,
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Type_DebugProfile,
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Type_SoundGens,
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Type_SoundGen,
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Type_MagicEffects,
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Type_MagicEffect,
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Type_Lands,
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Type_Land,
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Type_LandTextures,
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Type_LandTexture,
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Type_Pathgrids,
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Type_Pathgrid,
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Type_StartScripts,
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Type_StartScript,
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Type_Search,
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Type_MetaDatas,
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Type_MetaData,
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Type_RunLog
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};
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enum { NumberOfTypes = Type_RunLog+1 };
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private:
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Class mClass;
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ArgumentType mArgumentType;
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Type mType;
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std::string mId;
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int mIndex;
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public:
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UniversalId (const std::string& universalId);
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UniversalId (Type type = Type_None);
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UniversalId (Type type, const std::string& id);
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///< Using a type for a non-ID-argument UniversalId will throw an exception.
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UniversalId (Type type, int index);
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///< Using a type for a non-index-argument UniversalId will throw an exception.
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Class getClass() const;
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ArgumentType getArgumentType() const;
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Type getType() const;
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const std::string& getId() const;
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///< Calling this function for a non-ID type will throw an exception.
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int getIndex() const;
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///< Calling this function for a non-index type will throw an exception.
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bool isEqual (const UniversalId& universalId) const;
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bool isLess (const UniversalId& universalId) const;
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std::string getTypeName() const;
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std::string toString() const;
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std::string getIcon() const;
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///< Will return an empty string, if no icon is available.
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static std::vector<Type> listReferenceableTypes();
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static std::vector<Type> listTypes (int classes);
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/// If \a type is a SubRecord, RefRecord or Record type return the type of the table
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/// that contains records of type \a type.
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/// Otherwise return Type_None.
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static Type getParentType (Type type);
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};
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bool operator== (const UniversalId& left, const UniversalId& right);
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bool operator!= (const UniversalId& left, const UniversalId& right);
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bool operator< (const UniversalId& left, const UniversalId& right);
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std::ostream& operator< (std::ostream& stream, const UniversalId& universalId);
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}
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Q_DECLARE_METATYPE (CSMWorld::UniversalId)
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#endif
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