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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#include "companionitemmodel.hpp"
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#include "../mwworld/class.hpp"
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namespace
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{
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void modifyProfit(const MWWorld::Ptr& actor, int diff)
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{
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std::string script = actor.getClass().getScript(actor);
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if (!script.empty())
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{
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int profit = actor.getRefData().getLocals().getIntVar(script, "minimumprofit");
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profit += diff;
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actor.getRefData().getLocals().setVarByInt(script, "minimumprofit", profit);
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}
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}
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}
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namespace MWGui
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{
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CompanionItemModel::CompanionItemModel(const MWWorld::Ptr &actor)
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: InventoryItemModel(actor)
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{
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}
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MWWorld::Ptr CompanionItemModel::copyItem (const ItemStack& item, size_t count, bool setNewOwner=false)
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{
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if (hasProfit(mActor))
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modifyProfit(mActor, item.mBase.getClass().getValue(item.mBase) * count);
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return InventoryItemModel::copyItem(item, count, setNewOwner);
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}
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void CompanionItemModel::removeItem (const ItemStack& item, size_t count)
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{
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if (hasProfit(mActor))
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modifyProfit(mActor, -item.mBase.getClass().getValue(item.mBase) * count);
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InventoryItemModel::removeItem(item, count);
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}
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bool CompanionItemModel::hasProfit(const MWWorld::Ptr &actor)
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{
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std::string script = actor.getClass().getScript(actor);
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if (script.empty())
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return false;
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return actor.getRefData().getLocals().hasVar(script, "minimumprofit");
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}
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}
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