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openmw-tes3mp/apps/openmw/mwgui/container.cpp

238 lines
7.4 KiB
C++

#include "container.hpp"
#include <MyGUI_InputManager.h>
#include <MyGUI_Button.h>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "countdialog.hpp"
#include "inventorywindow.hpp"
#include "itemview.hpp"
#include "itemwidget.hpp"
#include "inventoryitemmodel.hpp"
#include "containeritemmodel.hpp"
#include "sortfilteritemmodel.hpp"
#include "pickpocketitemmodel.hpp"
#include "draganddrop.hpp"
namespace MWGui
{
ContainerWindow::ContainerWindow(DragAndDrop* dragAndDrop)
: WindowBase("openmw_container_window.layout")
, mDragAndDrop(dragAndDrop)
, mSortModel(NULL)
, mModel(NULL)
, mSelectedItem(-1)
{
getWidget(mDisposeCorpseButton, "DisposeCorpseButton");
getWidget(mTakeButton, "TakeButton");
getWidget(mCloseButton, "CloseButton");
getWidget(mItemView, "ItemView");
mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &ContainerWindow::onBackgroundSelected);
mItemView->eventItemClicked += MyGUI::newDelegate(this, &ContainerWindow::onItemSelected);
mDisposeCorpseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onDisposeCorpseButtonClicked);
mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onCloseButtonClicked);
mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onTakeAllButtonClicked);
setCoord(200,0,600,300);
}
void ContainerWindow::onItemSelected(int index)
{
if (mDragAndDrop->mIsOnDragAndDrop && mModel)
{
dropItem();
return;
}
const ItemStack& item = mSortModel->getItem(index);
// We can't take a conjured item from a container (some NPC we're pickpocketing, a box, etc)
if (item.mFlags & ItemStack::Flag_Bound)
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage1}");
return;
}
MWWorld::Ptr object = item.mBase;
int count = item.mCount;
bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
if (MyGUI::InputManager::getInstance().isControlPressed())
count = 1;
mSelectedItem = mSortModel->mapToSource(index);
if (count > 1 && !shift)
{
CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
dialog->openCountDialog(object.getClass().getName(object), "#{sTake}", count);
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &ContainerWindow::dragItem);
}
else
dragItem (NULL, count);
}
void ContainerWindow::dragItem(MyGUI::Widget* sender, int count)
{
if (!onTakeItem(mModel->getItem(mSelectedItem), count))
return;
mDragAndDrop->startDrag(mSelectedItem, mSortModel, mModel, mItemView, count);
}
void ContainerWindow::dropItem()
{
bool success = mModel->onDropItem(mDragAndDrop->mItem.mBase, mDragAndDrop->mDraggedCount);
if (success)
mDragAndDrop->drop(mModel, mItemView);
}
void ContainerWindow::onBackgroundSelected()
{
if (mDragAndDrop->mIsOnDragAndDrop && mModel)
dropItem();
}
void ContainerWindow::setPtr(const MWWorld::Ptr& container)
{
mPtr = container;
bool loot = mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead();
if (mPtr.getClass().hasInventoryStore(mPtr))
{
if (mPtr.getClass().isNpc() && !loot)
{
// we are stealing stuff
mModel = new PickpocketItemModel(mPtr, new InventoryItemModel(container),
!mPtr.getClass().getCreatureStats(mPtr).getKnockedDown());
}
else
mModel = new InventoryItemModel(container);
}
else
{
mModel = new ContainerItemModel(container);
}
mDisposeCorpseButton->setVisible(loot);
mSortModel = new SortFilterItemModel(mModel);
mItemView->setModel (mSortModel);
mItemView->resetScrollBars();
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton);
setTitle(container.getClass().getName(container));
}
void ContainerWindow::resetReference()
{
ReferenceInterface::resetReference();
mItemView->setModel(NULL);
mModel = NULL;
mSortModel = NULL;
}
void ContainerWindow::onClose()
{
WindowBase::onClose();
if (mModel)
mModel->onClose();
}
void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
}
void ContainerWindow::onTakeAllButtonClicked(MyGUI::Widget* _sender)
{
if(mDragAndDrop != NULL && mDragAndDrop->mIsOnDragAndDrop)
return;
// transfer everything into the player's inventory
ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
mModel->update();
// unequip all items to avoid unequipping/reequipping
if (mPtr.getClass().hasInventoryStore(mPtr))
{
MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
for (size_t i=0; i<mModel->getItemCount(); ++i)
{
const ItemStack& item = mModel->getItem(i);
if (invStore.isEquipped(item.mBase) == false)
continue;
invStore.unequipItem(item.mBase, mPtr);
}
}
mModel->update();
for (size_t i=0; i<mModel->getItemCount(); ++i)
{
if (i==0)
{
// play the sound of the first object
MWWorld::Ptr item = mModel->getItem(i).mBase;
std::string sound = item.getClass().getUpSoundId(item);
MWBase::Environment::get().getWindowManager()->playSound(sound);
}
const ItemStack& item = mModel->getItem(i);
if (!onTakeItem(item, item.mCount))
break;
mModel->moveItem(item, item.mCount, playerModel);
}
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
}
void ContainerWindow::onDisposeCorpseButtonClicked(MyGUI::Widget *sender)
{
if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
{
onTakeAllButtonClicked(mTakeButton);
if (mPtr.getClass().isPersistent(mPtr))
MWBase::Environment::get().getWindowManager()->messageBox("#{sDisposeCorpseFail}");
else
MWBase::Environment::get().getWorld()->deleteObject(mPtr);
mPtr = MWWorld::Ptr();
}
}
void ContainerWindow::onReferenceUnavailable()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
}
bool ContainerWindow::onTakeItem(const ItemStack &item, int count)
{
return mModel->onTakeItem(item.mBase, count);
}
}