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238 lines
7.4 KiB
C++
238 lines
7.4 KiB
C++
#include "container.hpp"
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#include <MyGUI_InputManager.h>
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#include <MyGUI_Button.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "countdialog.hpp"
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#include "inventorywindow.hpp"
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#include "itemview.hpp"
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#include "itemwidget.hpp"
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#include "inventoryitemmodel.hpp"
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#include "containeritemmodel.hpp"
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#include "sortfilteritemmodel.hpp"
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#include "pickpocketitemmodel.hpp"
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#include "draganddrop.hpp"
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namespace MWGui
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{
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ContainerWindow::ContainerWindow(DragAndDrop* dragAndDrop)
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: WindowBase("openmw_container_window.layout")
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, mDragAndDrop(dragAndDrop)
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, mSortModel(NULL)
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, mModel(NULL)
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, mSelectedItem(-1)
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{
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getWidget(mDisposeCorpseButton, "DisposeCorpseButton");
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getWidget(mTakeButton, "TakeButton");
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getWidget(mCloseButton, "CloseButton");
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getWidget(mItemView, "ItemView");
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mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &ContainerWindow::onBackgroundSelected);
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mItemView->eventItemClicked += MyGUI::newDelegate(this, &ContainerWindow::onItemSelected);
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mDisposeCorpseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onDisposeCorpseButtonClicked);
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mCloseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onCloseButtonClicked);
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mTakeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &ContainerWindow::onTakeAllButtonClicked);
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setCoord(200,0,600,300);
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}
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void ContainerWindow::onItemSelected(int index)
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{
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if (mDragAndDrop->mIsOnDragAndDrop && mModel)
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{
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dropItem();
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return;
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}
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const ItemStack& item = mSortModel->getItem(index);
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// We can't take a conjured item from a container (some NPC we're pickpocketing, a box, etc)
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if (item.mFlags & ItemStack::Flag_Bound)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sContentsMessage1}");
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return;
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}
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MWWorld::Ptr object = item.mBase;
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int count = item.mCount;
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bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
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if (MyGUI::InputManager::getInstance().isControlPressed())
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count = 1;
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mSelectedItem = mSortModel->mapToSource(index);
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if (count > 1 && !shift)
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{
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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dialog->openCountDialog(object.getClass().getName(object), "#{sTake}", count);
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked += MyGUI::newDelegate(this, &ContainerWindow::dragItem);
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}
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else
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dragItem (NULL, count);
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}
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void ContainerWindow::dragItem(MyGUI::Widget* sender, int count)
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{
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if (!onTakeItem(mModel->getItem(mSelectedItem), count))
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return;
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mDragAndDrop->startDrag(mSelectedItem, mSortModel, mModel, mItemView, count);
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}
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void ContainerWindow::dropItem()
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{
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bool success = mModel->onDropItem(mDragAndDrop->mItem.mBase, mDragAndDrop->mDraggedCount);
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if (success)
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mDragAndDrop->drop(mModel, mItemView);
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}
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void ContainerWindow::onBackgroundSelected()
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{
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if (mDragAndDrop->mIsOnDragAndDrop && mModel)
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dropItem();
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}
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void ContainerWindow::setPtr(const MWWorld::Ptr& container)
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{
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mPtr = container;
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bool loot = mPtr.getClass().isActor() && mPtr.getClass().getCreatureStats(mPtr).isDead();
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if (mPtr.getClass().hasInventoryStore(mPtr))
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{
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if (mPtr.getClass().isNpc() && !loot)
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{
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// we are stealing stuff
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mModel = new PickpocketItemModel(mPtr, new InventoryItemModel(container),
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!mPtr.getClass().getCreatureStats(mPtr).getKnockedDown());
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}
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else
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mModel = new InventoryItemModel(container);
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}
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else
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{
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mModel = new ContainerItemModel(container);
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}
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mDisposeCorpseButton->setVisible(loot);
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mSortModel = new SortFilterItemModel(mModel);
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mItemView->setModel (mSortModel);
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mItemView->resetScrollBars();
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mCloseButton);
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setTitle(container.getClass().getName(container));
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}
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void ContainerWindow::resetReference()
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{
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ReferenceInterface::resetReference();
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mItemView->setModel(NULL);
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mModel = NULL;
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mSortModel = NULL;
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}
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void ContainerWindow::onClose()
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{
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WindowBase::onClose();
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if (mModel)
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mModel->onClose();
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}
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void ContainerWindow::onCloseButtonClicked(MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
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}
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void ContainerWindow::onTakeAllButtonClicked(MyGUI::Widget* _sender)
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{
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if(mDragAndDrop != NULL && mDragAndDrop->mIsOnDragAndDrop)
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return;
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// transfer everything into the player's inventory
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ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
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mModel->update();
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// unequip all items to avoid unequipping/reequipping
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if (mPtr.getClass().hasInventoryStore(mPtr))
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{
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MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
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for (size_t i=0; i<mModel->getItemCount(); ++i)
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{
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const ItemStack& item = mModel->getItem(i);
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if (invStore.isEquipped(item.mBase) == false)
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continue;
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invStore.unequipItem(item.mBase, mPtr);
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}
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}
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mModel->update();
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for (size_t i=0; i<mModel->getItemCount(); ++i)
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{
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if (i==0)
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{
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// play the sound of the first object
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MWWorld::Ptr item = mModel->getItem(i).mBase;
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std::string sound = item.getClass().getUpSoundId(item);
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MWBase::Environment::get().getWindowManager()->playSound(sound);
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}
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const ItemStack& item = mModel->getItem(i);
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if (!onTakeItem(item, item.mCount))
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break;
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mModel->moveItem(item, item.mCount, playerModel);
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}
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
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}
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void ContainerWindow::onDisposeCorpseButtonClicked(MyGUI::Widget *sender)
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{
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if(mDragAndDrop == NULL || !mDragAndDrop->mIsOnDragAndDrop)
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{
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onTakeAllButtonClicked(mTakeButton);
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if (mPtr.getClass().isPersistent(mPtr))
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MWBase::Environment::get().getWindowManager()->messageBox("#{sDisposeCorpseFail}");
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else
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MWBase::Environment::get().getWorld()->deleteObject(mPtr);
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mPtr = MWWorld::Ptr();
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}
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}
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void ContainerWindow::onReferenceUnavailable()
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
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}
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bool ContainerWindow::onTakeItem(const ItemStack &item, int count)
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{
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return mModel->onTakeItem(item.mBase, count);
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}
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}
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