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openmw-tes3mp/apps/openmw/mwgui/controllers.hpp

63 lines
1.7 KiB
C++

#ifndef MWGUI_CONTROLLERS_H
#define MWGUI_CONTROLLERS_H
#include <string>
#include <MyGUI_ControllerItem.h>
namespace MyGUI
{
class Widget;
}
namespace MWGui
{
namespace Controllers
{
// Should be removed when upgrading to MyGUI 3.2.2 (current git), it has ControllerRepeatClick
class ControllerRepeatEvent :
public MyGUI::ControllerItem
{
MYGUI_RTTI_DERIVED( ControllerRepeatEvent )
public:
ControllerRepeatEvent();
virtual ~ControllerRepeatEvent();
void setRepeat(float init, float step);
void setEnabled(bool enable);
virtual void setProperty(const std::string& _key, const std::string& _value);
// Events
typedef MyGUI::delegates::CMultiDelegate2<MyGUI::Widget*, MyGUI::ControllerItem*> EventHandle_RepeatClickVoid;
/** Event : Repeat Click.\n
signature : void method(MyGUI::Widget* _sender, MyGUI::ControllerItem *_controller)\n
*/
EventHandle_RepeatClickVoid eventRepeatClick;
private:
bool addTime(MyGUI::Widget* _widget, float _time);
void prepareItem(MyGUI::Widget* _widget);
private:
float mInit;
float mStep;
bool mEnabled;
float mTimeLeft;
};
/// Automatically positions a widget below the mouse cursor.
class ControllerFollowMouse :
public MyGUI::ControllerItem
{
MYGUI_RTTI_DERIVED( ControllerFollowMouse )
private:
bool addTime(MyGUI::Widget* _widget, float _time);
void prepareItem(MyGUI::Widget* _widget);
};
}
}
#endif