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openmw-tes3mp/apps/openmw/mwgui/layout.hpp

64 lines
1.6 KiB
C++

#ifndef OPENMW_MWGUI_LAYOUT_H
#define OPENMW_MWGUI_LAYOUT_H
#include <string>
#include <MyGUI_WidgetDefines.h>
#include <MyGUI_Widget.h>
namespace MWGui
{
/** The Layout class is an utility class used to load MyGUI layouts
from xml files, and to manipulate member widgets.
*/
class Layout
{
public:
Layout(const std::string & _layout, MyGUI::Widget* _parent = nullptr)
: mMainWidget(nullptr)
{ initialise(_layout, _parent); }
virtual ~Layout() { shutdown(); }
MyGUI::Widget* getWidget(const std::string& _name);
template <typename T>
void getWidget(T * & _widget, const std::string & _name)
{
MyGUI::Widget* w = getWidget(_name);
T* cast = w->castType<T>(false);
if (!cast)
{
MYGUI_EXCEPT("Error cast : dest type = '" << T::getClassTypeName()
<< "' source name = '" << w->getName()
<< "' source type = '" << w->getTypeName() << "' in layout '" << mLayoutName << "'");
}
else
_widget = cast;
}
private:
void initialise(const std::string & _layout,
MyGUI::Widget* _parent = nullptr);
void shutdown();
public:
void setCoord(int x, int y, int w, int h);
virtual void setVisible(bool b);
void setText(const std::string& name, const std::string& caption);
// NOTE: this assume that mMainWidget is of type Window.
void setTitle(const std::string& title);
MyGUI::Widget* mMainWidget;
protected:
std::string mPrefix;
std::string mLayoutName;
MyGUI::VectorWidgetPtr mListWindowRoot;
};
}
#endif