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openmw-tes3mp/apps/openmw/mwgui/merchantrepair.cpp

152 lines
5.4 KiB
C++

#include "merchantrepair.hpp"
#include <components/esm/loadgmst.hpp>
#include <MyGUI_Button.h>
#include <MyGUI_ScrollView.h>
#include <MyGUI_Gui.h>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWGui
{
const int MerchantRepair::sLineHeight = 18;
MerchantRepair::MerchantRepair()
: WindowBase("openmw_merchantrepair.layout")
{
getWidget(mList, "RepairView");
getWidget(mOkButton, "OkButton");
getWidget(mGoldLabel, "PlayerGold");
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onOkButtonClick);
}
void MerchantRepair::setPtr(const MWWorld::Ptr &actor)
{
mActor = actor;
while (mList->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mList->getChildAt(0));
int currentY = 0;
MWWorld::Ptr player = MWMechanics::getPlayer();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
for (MWWorld::ContainerStoreIterator iter (store.begin(categories)); iter!=store.end(); ++iter)
{
if (iter->getClass().hasItemHealth(*iter))
{
int maxDurability = iter->getClass().getItemMaxHealth(*iter);
int durability = iter->getClass().getItemHealth(*iter);
if (maxDurability == durability)
continue;
int basePrice = iter->getClass().getValue(*iter);
float fRepairMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("fRepairMult")->getFloat();
float p = static_cast<float>(std::max(1, basePrice));
float r = static_cast<float>(std::max(1, static_cast<int>(maxDurability / p)));
int x = static_cast<int>((maxDurability - durability) / r);
x = static_cast<int>(fRepairMult * x);
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mActor, x, true);
std::string name = iter->getClass().getName(*iter)
+ " - " + MyGUI::utility::toString(price)
+ MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("sgp")->getString();
MyGUI::Button* button =
mList->createWidget<MyGUI::Button>(price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip
0,
currentY,
0,
sLineHeight,
MyGUI::Align::Default
);
currentY += sLineHeight;
button->setUserString("Price", MyGUI::utility::toString(price));
button->setUserData(MWWorld::Ptr(*iter));
button->setCaptionWithReplacing(name);
button->setSize(mList->getWidth(),sLineHeight);
button->eventMouseWheel += MyGUI::newDelegate(this, &MerchantRepair::onMouseWheel);
button->setUserString("ToolTipType", "ItemPtr");
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MerchantRepair::onRepairButtonClick);
}
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mList->setVisibleVScroll(false);
mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY)));
mList->setVisibleVScroll(true);
mGoldLabel->setCaptionWithReplacing("#{sGold}: "
+ MyGUI::utility::toString(playerGold));
}
void MerchantRepair::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mList->getViewOffset().top + _rel*0.3f > 0)
mList->setViewOffset(MyGUI::IntPoint(0, 0));
else
mList->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mList->getViewOffset().top + _rel*0.3f)));
}
void MerchantRepair::onOpen()
{
center();
// Reset scrollbars
mList->setViewOffset(MyGUI::IntPoint(0, 0));
}
void MerchantRepair::onRepairButtonClick(MyGUI::Widget *sender)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
int price = MyGUI::utility::parseInt(sender->getUserString("Price"));
if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId))
return;
// repair
MWWorld::Ptr item = *sender->getUserData<MWWorld::Ptr>();
item.getCellRef().setCharge(item.getClass().getItemMaxHealth(item));
player.getClass().getContainerStore(player).restack(item);
MWBase::Environment::get().getWindowManager()->playSound("Repair");
player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price, player);
// add gold to NPC trading gold pool
MWMechanics::CreatureStats& actorStats = mActor.getClass().getCreatureStats(mActor);
actorStats.setGoldPool(actorStats.getGoldPool() + price);
setPtr(mActor);
}
void MerchantRepair::onOkButtonClick(MyGUI::Widget *sender)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_MerchantRepair);
}
}