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629 lines
22 KiB
C++
629 lines
22 KiB
C++
#include "quickkeysmenu.hpp"
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#include <MyGUI_EditBox.h>
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#include <MyGUI_Button.h>
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#include <MyGUI_Gui.h>
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#include <MyGUI_ImageBox.h>
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#include <components/esm/esmwriter.hpp>
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#include <components/esm/quickkeys.hpp>
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "itemselection.hpp"
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#include "spellview.hpp"
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#include "itemwidget.hpp"
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#include "sortfilteritemmodel.hpp"
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namespace MWGui
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{
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QuickKeysMenu::QuickKeysMenu()
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: WindowBase("openmw_quickkeys_menu.layout")
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, mAssignDialog(0)
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, mItemSelectionDialog(0)
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, mMagicSelectionDialog(0)
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, mSelectedIndex(-1)
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, mActivatedIndex(-1)
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{
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getWidget(mOkButton, "OKButton");
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getWidget(mInstructionLabel, "InstructionLabel");
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mMainWidget->setSize(mMainWidget->getWidth(),
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mMainWidget->getHeight() + (mInstructionLabel->getTextSize().height - mInstructionLabel->getHeight()));
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mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onOkButtonClicked);
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center();
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for (int i = 0; i < 10; ++i)
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{
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ItemWidget* button;
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getWidget(button, "QuickKey" + MyGUI::utility::toString(i+1));
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button->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
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mQuickKeyButtons.push_back(button);
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mAssigned.push_back(Type_Unassigned);
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unassign(button, i);
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}
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}
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void QuickKeysMenu::clear()
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{
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mActivatedIndex = -1;
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for (int i=0; i<10; ++i)
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{
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unassign(mQuickKeyButtons[i], i);
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}
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}
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QuickKeysMenu::~QuickKeysMenu()
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{
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delete mAssignDialog;
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delete mItemSelectionDialog;
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delete mMagicSelectionDialog;
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}
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void QuickKeysMenu::onOpen()
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{
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WindowBase::onOpen();
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
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// Check if quick keys are still valid
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for (int i=0; i<10; ++i)
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{
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ItemWidget* button = mQuickKeyButtons[i];
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int type = mAssigned[i];
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switch (type)
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{
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case Type_Unassigned:
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case Type_HandToHand:
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case Type_Magic:
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break;
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case Type_Item:
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case Type_MagicItem:
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{
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MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
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// Make sure the item is available and is not broken
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if (item.getRefData().getCount() < 1 ||
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(item.getClass().hasItemHealth(item) &&
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item.getClass().getItemHealth(item) <= 0))
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{
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// Try searching for a compatible replacement
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std::string id = item.getCellRef().getRefId();
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item = store.findReplacement(id);
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button->setUserData(MWWorld::Ptr(item));
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break;
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}
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}
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}
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}
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}
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void QuickKeysMenu::unassign(ItemWidget* key, int index)
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{
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key->clearUserStrings();
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key->setItem(MWWorld::Ptr());
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while (key->getChildCount()) // Destroy number label
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MyGUI::Gui::getInstance().destroyWidget(key->getChildAt(0));
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if (index == 9)
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{
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mAssigned[index] = Type_HandToHand;
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MyGUI::ImageBox* image = key->createWidget<MyGUI::ImageBox>("ImageBox",
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MyGUI::IntCoord(14, 13, 32, 32), MyGUI::Align::Default);
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image->setImageTexture("icons\\k\\stealth_handtohand.dds");
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image->setNeedMouseFocus(false);
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}
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else
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{
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mAssigned[index] = Type_Unassigned;
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MyGUI::TextBox* textBox = key->createWidgetReal<MyGUI::TextBox>("SandText", MyGUI::FloatCoord(0,0,1,1), MyGUI::Align::Default);
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textBox->setTextAlign (MyGUI::Align::Center);
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textBox->setCaption (MyGUI::utility::toString(index+1));
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textBox->setNeedMouseFocus (false);
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}
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}
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void QuickKeysMenu::onQuickKeyButtonClicked(MyGUI::Widget* sender)
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{
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int index = -1;
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for (int i = 0; i < 10; ++i)
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{
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if (sender == mQuickKeyButtons[i] || sender->getParent () == mQuickKeyButtons[i])
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{
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index = i;
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break;
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}
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}
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assert(index != -1);
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mSelectedIndex = index;
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// open assign dialog
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if (!mAssignDialog)
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mAssignDialog = new QuickKeysMenuAssign(this);
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mAssignDialog->setVisible (true);
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}
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void QuickKeysMenu::onOkButtonClicked (MyGUI::Widget *sender)
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_QuickKeysMenu);
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}
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void QuickKeysMenu::onItemButtonClicked(MyGUI::Widget* sender)
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{
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if (!mItemSelectionDialog )
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{
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mItemSelectionDialog = new ItemSelectionDialog("#{sQuickMenu6}");
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mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &QuickKeysMenu::onAssignItem);
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mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &QuickKeysMenu::onAssignItemCancel);
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}
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mItemSelectionDialog->setVisible(true);
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mItemSelectionDialog->openContainer(MWMechanics::getPlayer());
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mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyUsableItems);
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mAssignDialog->setVisible (false);
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}
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void QuickKeysMenu::onMagicButtonClicked(MyGUI::Widget* sender)
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{
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if (!mMagicSelectionDialog )
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{
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mMagicSelectionDialog = new MagicSelectionDialog(this);
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}
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mMagicSelectionDialog->setVisible(true);
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mAssignDialog->setVisible (false);
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}
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void QuickKeysMenu::onUnassignButtonClicked(MyGUI::Widget* sender)
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{
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unassign(mQuickKeyButtons[mSelectedIndex], mSelectedIndex);
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mAssignDialog->setVisible (false);
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}
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void QuickKeysMenu::onCancelButtonClicked(MyGUI::Widget* sender)
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{
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mAssignDialog->setVisible (false);
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}
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void QuickKeysMenu::onAssignItem(MWWorld::Ptr item)
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{
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assert (mSelectedIndex >= 0);
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ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
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while (button->getChildCount()) // Destroy number label
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MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
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mAssigned[mSelectedIndex] = Type_Item;
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button->setItem(item, ItemWidget::Barter);
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button->setUserString ("ToolTipType", "ItemPtr");
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button->setUserData(MWWorld::Ptr(item));
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if (mItemSelectionDialog)
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mItemSelectionDialog->setVisible(false);
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}
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void QuickKeysMenu::onAssignItemCancel()
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{
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mItemSelectionDialog->setVisible(false);
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}
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void QuickKeysMenu::onAssignMagicItem (MWWorld::Ptr item)
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{
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assert (mSelectedIndex >= 0);
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ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
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while (button->getChildCount()) // Destroy number label
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MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
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mAssigned[mSelectedIndex] = Type_MagicItem;
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button->setFrame("textures\\menu_icon_select_magic_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
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button->setIcon(item);
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button->setUserString ("ToolTipType", "ItemPtr");
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button->setUserData(MWWorld::Ptr(item));
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if (mMagicSelectionDialog)
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mMagicSelectionDialog->setVisible(false);
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}
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void QuickKeysMenu::onAssignMagic (const std::string& spellId)
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{
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assert (mSelectedIndex >= 0);
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ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
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while (button->getChildCount()) // Destroy number label
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MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
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mAssigned[mSelectedIndex] = Type_Magic;
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button->setItem(MWWorld::Ptr());
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button->setUserString ("ToolTipType", "Spell");
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button->setUserString ("Spell", spellId);
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const MWWorld::ESMStore &esmStore =
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MWBase::Environment::get().getWorld()->getStore();
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// use the icon of the first effect
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const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(spellId);
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const ESM::MagicEffect* effect =
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esmStore.get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
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std::string path = effect->mIcon;
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int slashPos = path.rfind('\\');
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path.insert(slashPos+1, "b_");
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path = MWBase::Environment::get().getWindowManager()->correctIconPath(path);
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button->setFrame("textures\\menu_icon_select_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
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button->setIcon(path);
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if (mMagicSelectionDialog)
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mMagicSelectionDialog->setVisible(false);
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}
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void QuickKeysMenu::onAssignMagicCancel ()
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{
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mMagicSelectionDialog->setVisible(false);
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}
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void QuickKeysMenu::updateActivatedQuickKey()
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{
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// there is no delayed action, nothing to do.
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if (mActivatedIndex < 0)
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return;
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activateQuickKey(mActivatedIndex);
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}
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void QuickKeysMenu::activateQuickKey(int index)
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{
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assert (index-1 >= 0);
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ItemWidget* button = mQuickKeyButtons[index-1];
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QuickKeyType type = mAssigned[index-1];
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MWWorld::Ptr player = MWMechanics::getPlayer();
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MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
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const MWMechanics::CreatureStats &playerStats = player.getClass().getCreatureStats(player);
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// Delay action executing,
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// if player is busy for now (casting a spell, attacking someone, etc.)
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bool isDelayNeeded = MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(player)
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|| playerStats.getKnockedDown()
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|| playerStats.getHitRecovery();
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bool isReturnNeeded = playerStats.isParalyzed() || playerStats.isDead();
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if (isReturnNeeded && type != Type_Item)
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{
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return;
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}
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if (isDelayNeeded && type != Type_Item)
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{
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mActivatedIndex = index;
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return;
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}
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else
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mActivatedIndex = -1;
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if (type == Type_Item || type == Type_MagicItem)
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{
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MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
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// Make sure the item is available and is not broken
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if (item.getRefData().getCount() < 1 ||
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(item.getClass().hasItemHealth(item) &&
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item.getClass().getItemHealth(item) <= 0))
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{
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// Try searching for a compatible replacement
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std::string id = item.getCellRef().getRefId();
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item = store.findReplacement(id);
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button->setUserData(MWWorld::Ptr(item));
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if (item.getRefData().getCount() < 1)
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{
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// No replacement was found
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MWBase::Environment::get().getWindowManager ()->messageBox (
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"#{sQuickMenu5} " + item.getClass().getName(item));
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return;
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}
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}
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}
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if (type == Type_Magic)
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{
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std::string spellId = button->getUserString("Spell");
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// Make sure the player still has this spell
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MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
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MWMechanics::Spells& spells = stats.getSpells();
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if (!spells.hasSpell(spellId))
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
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MWBase::Environment::get().getWindowManager()->messageBox (
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"#{sQuickMenu5} " + spell->mName);
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return;
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}
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store.setSelectedEnchantItem(store.end());
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MWBase::Environment::get().getWindowManager()->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, player)));
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
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}
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else if (type == Type_Item)
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{
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MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
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bool isWeapon = item.getTypeName() == typeid(ESM::Weapon).name();
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bool isTool = item.getTypeName() == typeid(ESM::Probe).name() || item.getTypeName() == typeid(ESM::Lockpick).name();
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// delay weapon switching if player is busy
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if (isDelayNeeded && (isWeapon || isTool))
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{
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mActivatedIndex = index;
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return;
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}
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// disable weapon switching if player is dead or paralyzed
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if (isReturnNeeded && (isWeapon || isTool))
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{
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return;
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}
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MWBase::Environment::get().getWindowManager()->useItem(item);
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MWWorld::ConstContainerStoreIterator rightHand = store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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// change draw state only if the item is in player's right hand
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if (rightHand != store.end() && item == *rightHand)
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{
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
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}
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}
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else if (type == Type_MagicItem)
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{
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MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
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// retrieve ContainerStoreIterator to the item
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MWWorld::ContainerStoreIterator it = store.begin();
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for (; it != store.end(); ++it)
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{
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if (*it == item)
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{
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break;
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}
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}
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assert(it != store.end());
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// equip, if it can be equipped
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if (!item.getClass().getEquipmentSlots(item).first.empty())
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{
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MWBase::Environment::get().getWindowManager()->useItem(item);
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// make sure that item was successfully equipped
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if (!store.isEquipped(item))
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return;
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}
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store.setSelectedEnchantItem(it);
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
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}
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else if (type == Type_HandToHand)
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{
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store.unequipSlot(MWWorld::InventoryStore::Slot_CarriedRight, player);
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
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}
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}
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// ---------------------------------------------------------------------------------------------------------
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QuickKeysMenuAssign::QuickKeysMenuAssign (QuickKeysMenu* parent)
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: WindowModal("openmw_quickkeys_menu_assign.layout")
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, mParent(parent)
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{
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getWidget(mLabel, "Label");
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getWidget(mItemButton, "ItemButton");
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getWidget(mMagicButton, "MagicButton");
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getWidget(mUnassignButton, "UnassignButton");
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getWidget(mCancelButton, "CancelButton");
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mItemButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onItemButtonClicked);
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mMagicButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onMagicButtonClicked);
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mUnassignButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onUnassignButtonClicked);
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(mParent, &QuickKeysMenu::onCancelButtonClicked);
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int maxWidth = mLabel->getTextSize ().width + 24;
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maxWidth = std::max(maxWidth, mItemButton->getTextSize ().width + 24);
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maxWidth = std::max(maxWidth, mMagicButton->getTextSize ().width + 24);
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maxWidth = std::max(maxWidth, mUnassignButton->getTextSize ().width + 24);
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maxWidth = std::max(maxWidth, mCancelButton->getTextSize ().width + 24);
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mMainWidget->setSize(maxWidth + 24, mMainWidget->getHeight());
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mLabel->setSize(maxWidth, mLabel->getHeight());
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mItemButton->setCoord((maxWidth - mItemButton->getTextSize().width-24)/2 + 8,
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mItemButton->getTop(),
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mItemButton->getTextSize().width + 24,
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mItemButton->getHeight());
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mMagicButton->setCoord((maxWidth - mMagicButton->getTextSize().width-24)/2 + 8,
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mMagicButton->getTop(),
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mMagicButton->getTextSize().width + 24,
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mMagicButton->getHeight());
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mUnassignButton->setCoord((maxWidth - mUnassignButton->getTextSize().width-24)/2 + 8,
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mUnassignButton->getTop(),
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mUnassignButton->getTextSize().width + 24,
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mUnassignButton->getHeight());
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mCancelButton->setCoord((maxWidth - mCancelButton->getTextSize().width-24)/2 + 8,
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mCancelButton->getTop(),
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mCancelButton->getTextSize().width + 24,
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mCancelButton->getHeight());
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center();
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}
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void QuickKeysMenu::write(ESM::ESMWriter &writer)
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{
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writer.startRecord(ESM::REC_KEYS);
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ESM::QuickKeys keys;
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for (int i=0; i<10; ++i)
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{
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ItemWidget* button = mQuickKeyButtons[i];
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int type = mAssigned[i];
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ESM::QuickKeys::QuickKey key;
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key.mType = type;
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switch (type)
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{
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case Type_Unassigned:
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case Type_HandToHand:
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break;
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case Type_Item:
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case Type_MagicItem:
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{
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MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
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key.mId = item.getCellRef().getRefId();
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break;
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}
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case Type_Magic:
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std::string spellId = button->getUserString("Spell");
|
|
key.mId = spellId;
|
|
break;
|
|
}
|
|
|
|
keys.mKeys.push_back(key);
|
|
}
|
|
|
|
keys.save(writer);
|
|
|
|
writer.endRecord(ESM::REC_KEYS);
|
|
}
|
|
|
|
void QuickKeysMenu::readRecord(ESM::ESMReader &reader, uint32_t type)
|
|
{
|
|
if (type != ESM::REC_KEYS)
|
|
return;
|
|
|
|
ESM::QuickKeys keys;
|
|
keys.load(reader);
|
|
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
|
|
|
|
int i=0;
|
|
for (std::vector<ESM::QuickKeys::QuickKey>::const_iterator it = keys.mKeys.begin(); it != keys.mKeys.end(); ++it)
|
|
{
|
|
if (i >= 10)
|
|
return;
|
|
|
|
mSelectedIndex = i;
|
|
int keyType = it->mType;
|
|
std::string id = it->mId;
|
|
ItemWidget* button = mQuickKeyButtons[i];
|
|
|
|
switch (keyType)
|
|
{
|
|
case Type_Magic:
|
|
if (MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id))
|
|
onAssignMagic(id);
|
|
break;
|
|
case Type_Item:
|
|
case Type_MagicItem:
|
|
{
|
|
// Find the item by id
|
|
MWWorld::Ptr item = store.findReplacement(id);
|
|
|
|
if (item.isEmpty())
|
|
unassign(button, i);
|
|
else
|
|
{
|
|
if (keyType == Type_Item)
|
|
onAssignItem(item);
|
|
else if (keyType == Type_MagicItem)
|
|
onAssignMagicItem(item);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case Type_Unassigned:
|
|
case Type_HandToHand:
|
|
unassign(button, i);
|
|
break;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------------------------
|
|
|
|
MagicSelectionDialog::MagicSelectionDialog(QuickKeysMenu* parent)
|
|
: WindowModal("openmw_magicselection_dialog.layout")
|
|
, mParent(parent)
|
|
{
|
|
getWidget(mCancelButton, "CancelButton");
|
|
getWidget(mMagicList, "MagicList");
|
|
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MagicSelectionDialog::onCancelButtonClicked);
|
|
|
|
mMagicList->setShowCostColumn(false);
|
|
mMagicList->setHighlightSelected(false);
|
|
mMagicList->eventSpellClicked += MyGUI::newDelegate(this, &MagicSelectionDialog::onModelIndexSelected);
|
|
|
|
center();
|
|
}
|
|
|
|
void MagicSelectionDialog::onCancelButtonClicked (MyGUI::Widget *sender)
|
|
{
|
|
exit();
|
|
}
|
|
|
|
bool MagicSelectionDialog::exit()
|
|
{
|
|
mParent->onAssignMagicCancel();
|
|
return true;
|
|
}
|
|
|
|
void MagicSelectionDialog::onOpen ()
|
|
{
|
|
WindowModal::onOpen();
|
|
|
|
mMagicList->setModel(new SpellModel(MWMechanics::getPlayer()));
|
|
mMagicList->resetScrollbars();
|
|
}
|
|
|
|
void MagicSelectionDialog::onModelIndexSelected(SpellModel::ModelIndex index)
|
|
{
|
|
const Spell& spell = mMagicList->getModel()->getItem(index);
|
|
if (spell.mType == Spell::Type_EnchantedItem)
|
|
mParent->onAssignMagicItem(spell.mItem);
|
|
else
|
|
mParent->onAssignMagic(spell.mId);
|
|
}
|
|
|
|
}
|