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openmw-tes3mp/apps/openmw/mwgui/race.hpp

128 lines
3.0 KiB
C++

#ifndef MWGUI_RACE_H
#define MWGUI_RACE_H
#include "windowbase.hpp"
#include <MyGUI_RenderManager.h>
namespace MWGui
{
class WindowManager;
}
namespace MWRender
{
class RaceSelectionPreview;
}
namespace ESM
{
struct NPC;
}
namespace osg
{
class Group;
}
namespace Resource
{
class ResourceSystem;
}
namespace MWGui
{
class RaceDialog : public WindowModal
{
public:
RaceDialog(osg::Group* parent, Resource::ResourceSystem* resourceSystem);
enum Gender
{
GM_Male,
GM_Female
};
const ESM::NPC &getResult() const;
const std::string &getRaceId() const { return mCurrentRaceId; }
Gender getGender() const { return mGenderIndex == 0 ? GM_Male : GM_Female; }
void setRaceId(const std::string &raceId);
void setGender(Gender gender) { mGenderIndex = gender == GM_Male ? 0 : 1; }
void setNextButtonShow(bool shown);
virtual void onOpen();
virtual void onClose();
bool exit() { return false; }
// Events
typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
/** Event : Back button clicked.\n
signature : void method()\n
*/
EventHandle_Void eventBack;
/** Event : Dialog finished, OK button clicked.\n
signature : void method()\n
*/
EventHandle_WindowBase eventDone;
protected:
void onHeadRotate(MyGUI::ScrollBar* _sender, size_t _position);
void onSelectPreviousGender(MyGUI::Widget* _sender);
void onSelectNextGender(MyGUI::Widget* _sender);
void onSelectPreviousFace(MyGUI::Widget* _sender);
void onSelectNextFace(MyGUI::Widget* _sender);
void onSelectPreviousHair(MyGUI::Widget* _sender);
void onSelectNextHair(MyGUI::Widget* _sender);
void onSelectRace(MyGUI::ListBox* _sender, size_t _index);
void onAccept(MyGUI::ListBox* _sender, size_t _index);
void onOkClicked(MyGUI::Widget* _sender);
void onBackClicked(MyGUI::Widget* _sender);
private:
void updateRaces();
void updateSkills();
void updateSpellPowers();
void updatePreview();
void recountParts();
void getBodyParts (int part, std::vector<std::string>& out);
osg::Group* mParent;
Resource::ResourceSystem* mResourceSystem;
std::vector<std::string> mAvailableHeads;
std::vector<std::string> mAvailableHairs;
MyGUI::ImageBox* mPreviewImage;
MyGUI::ListBox* mRaceList;
MyGUI::ScrollBar* mHeadRotate;
MyGUI::Widget* mSkillList;
std::vector<MyGUI::Widget*> mSkillItems;
MyGUI::Widget* mSpellPowerList;
std::vector<MyGUI::Widget*> mSpellPowerItems;
int mGenderIndex, mFaceIndex, mHairIndex;
std::string mCurrentRaceId;
float mCurrentAngle;
std::unique_ptr<MWRender::RaceSelectionPreview> mPreview;
std::unique_ptr<MyGUI::ITexture> mPreviewTexture;
bool mPreviewDirty;
};
}
#endif