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320 lines
11 KiB
C++
320 lines
11 KiB
C++
#include "spellview.hpp"
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#include <MyGUI_FactoryManager.h>
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#include <MyGUI_ScrollView.h>
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_Gui.h>
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#include <components/widgets/sharedstatebutton.hpp>
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namespace MWGui
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{
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const char* SpellView::sSpellModelIndex = "SpellModelIndex";
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SpellView::LineInfo::LineInfo(MyGUI::Widget* leftWidget, MyGUI::Widget* rightWidget, SpellModel::ModelIndex spellIndex)
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: mLeftWidget(leftWidget)
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, mRightWidget(rightWidget)
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, mSpellIndex(spellIndex)
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{
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}
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SpellView::SpellView()
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: mScrollView(NULL)
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, mShowCostColumn(true)
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, mHighlightSelected(true)
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{
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}
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void SpellView::initialiseOverride()
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{
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Base::initialiseOverride();
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assignWidget(mScrollView, "ScrollView");
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if (mScrollView == NULL)
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throw std::runtime_error("Item view needs a scroll view");
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mScrollView->setCanvasAlign(MyGUI::Align::Left | MyGUI::Align::Top);
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}
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void SpellView::registerComponents()
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{
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MyGUI::FactoryManager::getInstance().registerFactory<SpellView>("Widget");
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}
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void SpellView::setModel(SpellModel *model)
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{
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mModel.reset(model);
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update();
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}
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SpellModel* SpellView::getModel()
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{
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return mModel.get();
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}
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void SpellView::setShowCostColumn(bool show)
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{
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if (show != mShowCostColumn)
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{
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mShowCostColumn = show;
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update();
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}
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}
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void SpellView::setHighlightSelected(bool highlight)
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{
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if (highlight != mHighlightSelected)
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{
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mHighlightSelected = highlight;
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update();
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}
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}
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void SpellView::update()
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{
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if (!mModel.get())
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return;
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mModel->update();
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int curType = -1;
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const int spellHeight = 18;
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mLines.clear();
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while (mScrollView->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0));
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for (SpellModel::ModelIndex i = 0; i<int(mModel->getItemCount()); ++i)
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{
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const Spell& spell = mModel->getItem(i);
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if (curType != spell.mType)
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{
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if (spell.mType == Spell::Type_Power)
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addGroup("#{sPowers}", "");
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else if (spell.mType == Spell::Type_Spell)
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addGroup("#{sSpells}", mShowCostColumn ? "#{sCostChance}" : "");
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else
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addGroup("#{sMagicItem}", mShowCostColumn ? "#{sCostCharge}" : "");
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curType = spell.mType;
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}
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const std::string skin = spell.mActive ? "SandTextButton" : "SpellTextUnequipped";
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Gui::SharedStateButton* t = mScrollView->createWidget<Gui::SharedStateButton>(skin,
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MyGUI::IntCoord(0, 0, 0, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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t->setNeedKeyFocus(true);
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t->setCaption(spell.mName);
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t->setTextAlign(MyGUI::Align::Left);
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adjustSpellWidget(spell, i, t);
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if (!spell.mCostColumn.empty() && mShowCostColumn)
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{
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Gui::SharedStateButton* costChance = mScrollView->createWidget<Gui::SharedStateButton>(skin,
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MyGUI::IntCoord(0, 0, 0, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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costChance->setCaption(spell.mCostColumn);
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costChance->setTextAlign(MyGUI::Align::Right);
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adjustSpellWidget(spell, i, costChance);
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Gui::ButtonGroup group;
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group.push_back(t);
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group.push_back(costChance);
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Gui::SharedStateButton::createButtonGroup(group);
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mLines.push_back(LineInfo(t, costChance, i));
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}
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else
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mLines.push_back(LineInfo(t, (MyGUI::Widget*)NULL, i));
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t->setStateSelected(spell.mSelected);
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}
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layoutWidgets();
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}
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void SpellView::incrementalUpdate()
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{
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if (!mModel.get())
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{
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return;
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}
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mModel->update();
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bool fullUpdateRequired = false;
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SpellModel::ModelIndex maxSpellIndexFound = -1;
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for (std::vector< LineInfo >::iterator it = mLines.begin(); it != mLines.end(); ++it)
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{
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// only update the lines that are "updateable"
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SpellModel::ModelIndex spellIndex(it->mSpellIndex);
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if (spellIndex != NoSpellIndex)
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{
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Gui::SharedStateButton* nameButton = reinterpret_cast<Gui::SharedStateButton*>(it->mLeftWidget);
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// match model against line
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// if don't match, then major change has happened, so do a full update
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if (mModel->getItemCount() <= static_cast<unsigned>(spellIndex))
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{
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fullUpdateRequired = true;
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break;
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}
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// more checking for major change.
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const Spell& spell = mModel->getItem(spellIndex);
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if (nameButton->getCaption() != spell.mName)
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{
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fullUpdateRequired = true;
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break;
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}
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else
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{
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maxSpellIndexFound = spellIndex;
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Gui::SharedStateButton* costButton = reinterpret_cast<Gui::SharedStateButton*>(it->mRightWidget);
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if ((costButton != NULL) && (costButton->getCaption() != spell.mCostColumn))
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{
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costButton->setCaption(spell.mCostColumn);
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}
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}
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}
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}
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// special case, look for spells added to model that are beyond last updatable item
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SpellModel::ModelIndex topSpellIndex = mModel->getItemCount() - 1;
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if (fullUpdateRequired ||
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((0 <= topSpellIndex) && (maxSpellIndexFound < topSpellIndex)))
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{
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update();
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}
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}
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void SpellView::layoutWidgets()
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{
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int height = 0;
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for (std::vector< LineInfo >::iterator it = mLines.begin();
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it != mLines.end(); ++it)
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{
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height += (it->mLeftWidget)->getHeight();
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}
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bool scrollVisible = height > mScrollView->getHeight();
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int width = mScrollView->getWidth() - (scrollVisible ? 18 : 0);
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height = 0;
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for (std::vector< LineInfo >::iterator it = mLines.begin();
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it != mLines.end(); ++it)
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{
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int lineHeight = (it->mLeftWidget)->getHeight();
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(it->mLeftWidget)->setCoord(4, height, width - 8, lineHeight);
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if (it->mRightWidget)
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{
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(it->mRightWidget)->setCoord(4, height, width - 8, lineHeight);
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MyGUI::TextBox* second = (it->mRightWidget)->castType<MyGUI::TextBox>(false);
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if (second)
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(it->mLeftWidget)->setSize(width - 8 - second->getTextSize().width, lineHeight);
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}
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height += lineHeight;
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}
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// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
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mScrollView->setVisibleVScroll(false);
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mScrollView->setCanvasSize(mScrollView->getWidth(), std::max(mScrollView->getHeight(), height));
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mScrollView->setVisibleVScroll(true);
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}
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void SpellView::addGroup(const std::string &label, const std::string& label2)
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{
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if (mScrollView->getChildCount() > 0)
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{
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MyGUI::ImageBox* separator = mScrollView->createWidget<MyGUI::ImageBox>("MW_HLine",
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MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 18),
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MyGUI::Align::Left | MyGUI::Align::Top);
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separator->setNeedMouseFocus(false);
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mLines.push_back(LineInfo(separator, (MyGUI::Widget*)NULL, NoSpellIndex));
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}
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MyGUI::TextBox* groupWidget = mScrollView->createWidget<MyGUI::TextBox>("SandBrightText",
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MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 24),
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MyGUI::Align::Left | MyGUI::Align::Top);
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groupWidget->setCaptionWithReplacing(label);
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groupWidget->setTextAlign(MyGUI::Align::Left);
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groupWidget->setNeedMouseFocus(false);
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if (label2 != "")
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{
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MyGUI::TextBox* groupWidget2 = mScrollView->createWidget<MyGUI::TextBox>("SandBrightText",
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MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 24),
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MyGUI::Align::Left | MyGUI::Align::Top);
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groupWidget2->setCaptionWithReplacing(label2);
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groupWidget2->setTextAlign(MyGUI::Align::Right);
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groupWidget2->setNeedMouseFocus(false);
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mLines.push_back(LineInfo(groupWidget, groupWidget2, NoSpellIndex));
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}
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else
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mLines.push_back(LineInfo(groupWidget, (MyGUI::Widget*)NULL, NoSpellIndex));
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}
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void SpellView::setSize(const MyGUI::IntSize &_value)
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{
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bool changed = (_value.width != getWidth() || _value.height != getHeight());
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Base::setSize(_value);
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if (changed)
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layoutWidgets();
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}
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void SpellView::setCoord(const MyGUI::IntCoord &_value)
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{
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bool changed = (_value.width != getWidth() || _value.height != getHeight());
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Base::setCoord(_value);
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if (changed)
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layoutWidgets();
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}
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void SpellView::adjustSpellWidget(const Spell &spell, SpellModel::ModelIndex index, MyGUI::Widget *widget)
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{
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if (spell.mType == Spell::Type_EnchantedItem)
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{
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widget->setUserData(MWWorld::Ptr(spell.mItem));
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widget->setUserString("ToolTipType", "ItemPtr");
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}
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else
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{
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widget->setUserString("ToolTipType", "Spell");
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widget->setUserString("Spell", spell.mId);
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}
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widget->setUserString(sSpellModelIndex, MyGUI::utility::toString(index));
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widget->eventMouseWheel += MyGUI::newDelegate(this, &SpellView::onMouseWheelMoved);
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widget->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellView::onSpellSelected);
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}
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SpellModel::ModelIndex SpellView::getSpellModelIndex(MyGUI::Widget* widget)
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{
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return MyGUI::utility::parseInt(widget->getUserString(sSpellModelIndex));
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}
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void SpellView::onSpellSelected(MyGUI::Widget* _sender)
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{
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eventSpellClicked(getSpellModelIndex(_sender));
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}
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void SpellView::onMouseWheelMoved(MyGUI::Widget* _sender, int _rel)
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{
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if (mScrollView->getViewOffset().top + _rel*0.3f > 0)
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mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
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else
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mScrollView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mScrollView->getViewOffset().top + _rel*0.3f)));
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}
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void SpellView::resetScrollbars()
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{
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mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
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}
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}
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