You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
213 lines
7.3 KiB
C++
213 lines
7.3 KiB
C++
#include "trainingwindow.hpp"
|
|
|
|
#include <MyGUI_Gui.h>
|
|
|
|
#include "../mwbase/windowmanager.hpp"
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
#include "../mwbase/mechanicsmanager.hpp"
|
|
|
|
#include "../mwworld/class.hpp"
|
|
#include "../mwworld/containerstore.hpp"
|
|
#include "../mwworld/esmstore.hpp"
|
|
|
|
#include "../mwmechanics/npcstats.hpp"
|
|
#include "../mwmechanics/actorutil.hpp"
|
|
|
|
#include "tooltips.hpp"
|
|
|
|
namespace
|
|
{
|
|
// Sorts a container descending by skill value. If skill value is equal, sorts ascending by skill ID.
|
|
// pair <skill ID, skill value>
|
|
bool sortSkills (const std::pair<int, int>& left, const std::pair<int, int>& right)
|
|
{
|
|
if (left == right)
|
|
return false;
|
|
|
|
if (left.second > right.second)
|
|
return true;
|
|
else if (left.second < right.second)
|
|
return false;
|
|
|
|
return left.first < right.first;
|
|
}
|
|
}
|
|
|
|
namespace MWGui
|
|
{
|
|
|
|
TrainingWindow::TrainingWindow()
|
|
: WindowBase("openmw_trainingwindow.layout")
|
|
, mTimeAdvancer(0.05f)
|
|
{
|
|
getWidget(mTrainingOptions, "TrainingOptions");
|
|
getWidget(mCancelButton, "CancelButton");
|
|
getWidget(mPlayerGold, "PlayerGold");
|
|
|
|
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onCancelButtonClicked);
|
|
|
|
mTimeAdvancer.eventProgressChanged += MyGUI::newDelegate(this, &TrainingWindow::onTrainingProgressChanged);
|
|
mTimeAdvancer.eventFinished += MyGUI::newDelegate(this, &TrainingWindow::onTrainingFinished);
|
|
}
|
|
|
|
void TrainingWindow::onOpen()
|
|
{
|
|
if (mTimeAdvancer.isRunning())
|
|
{
|
|
mProgressBar.setVisible(true);
|
|
setVisible(false);
|
|
}
|
|
else
|
|
mProgressBar.setVisible(false);
|
|
|
|
center();
|
|
}
|
|
|
|
void TrainingWindow::setPtr (const MWWorld::Ptr& actor)
|
|
{
|
|
mPtr = actor;
|
|
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
|
|
|
|
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold));
|
|
|
|
MWMechanics::NpcStats& npcStats = actor.getClass().getNpcStats (actor);
|
|
|
|
// NPC can train you in his best 3 skills
|
|
std::vector< std::pair<int, int> > skills;
|
|
|
|
for (int i=0; i<ESM::Skill::Length; ++i)
|
|
{
|
|
int value = npcStats.getSkill (i).getBase ();
|
|
|
|
skills.push_back(std::make_pair(i, value));
|
|
}
|
|
|
|
std::sort(skills.begin(), skills.end(), sortSkills);
|
|
|
|
MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator ();
|
|
MyGUI::Gui::getInstance ().destroyWidgets (widgets);
|
|
|
|
MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats (player);
|
|
|
|
const MWWorld::Store<ESM::GameSetting> &gmst =
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
|
|
for (int i=0; i<3; ++i)
|
|
{
|
|
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer
|
|
(mPtr,pcStats.getSkill (skills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true);
|
|
|
|
MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>(price <= playerGold ? "SandTextButton" : "SandTextButtonDisabled", // can't use setEnabled since that removes tooltip
|
|
MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default);
|
|
|
|
button->setUserData(skills[i].first);
|
|
button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected);
|
|
|
|
button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[skills[i].first] + "} - " + MyGUI::utility::toString(price));
|
|
|
|
button->setSize(button->getTextSize ().width+12, button->getSize().height);
|
|
|
|
ToolTips::createSkillToolTip (button, skills[i].first);
|
|
}
|
|
|
|
center();
|
|
}
|
|
|
|
void TrainingWindow::onReferenceUnavailable ()
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Training);
|
|
}
|
|
|
|
void TrainingWindow::onCancelButtonClicked (MyGUI::Widget *sender)
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Training);
|
|
}
|
|
|
|
void TrainingWindow::onTrainingSelected (MyGUI::Widget *sender)
|
|
{
|
|
int skillId = *sender->getUserData<int>();
|
|
|
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
|
|
MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats (player);
|
|
|
|
const MWWorld::ESMStore &store =
|
|
MWBase::Environment::get().getWorld()->getStore();
|
|
|
|
int price = pcStats.getSkill (skillId).getBase() * store.get<ESM::GameSetting>().find("iTrainingMod")->getInt ();
|
|
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
|
|
|
|
if (price > player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId))
|
|
return;
|
|
|
|
MWMechanics::NpcStats& npcStats = mPtr.getClass().getNpcStats (mPtr);
|
|
if (npcStats.getSkill (skillId).getBase () <= pcStats.getSkill (skillId).getBase ())
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox ("#{sServiceTrainingWords}");
|
|
return;
|
|
}
|
|
|
|
// You can not train a skill above its governing attribute
|
|
const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find(skillId);
|
|
if (pcStats.getSkill(skillId).getBase() >= pcStats.getAttribute(skill->mData.mAttribute).getBase())
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage17}");
|
|
return;
|
|
}
|
|
|
|
// increase skill
|
|
MWWorld::LiveCellRef<ESM::NPC> *playerRef = player.get<ESM::NPC>();
|
|
|
|
const ESM::Class *class_ =
|
|
store.get<ESM::Class>().find(playerRef->mBase->mClass);
|
|
pcStats.increaseSkill (skillId, *class_, true);
|
|
|
|
// remove gold
|
|
player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price, player);
|
|
|
|
// add gold to NPC trading gold pool
|
|
npcStats.setGoldPool(npcStats.getGoldPool() + price);
|
|
|
|
// advance time
|
|
MWBase::Environment::get().getMechanicsManager()->rest(false);
|
|
MWBase::Environment::get().getMechanicsManager()->rest(false);
|
|
MWBase::Environment::get().getWorld ()->advanceTime (2);
|
|
|
|
setVisible(false);
|
|
mProgressBar.setVisible(true);
|
|
mProgressBar.setProgress(0, 2);
|
|
mTimeAdvancer.run(2);
|
|
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.25);
|
|
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.25, false, 0.25);
|
|
}
|
|
|
|
void TrainingWindow::onTrainingProgressChanged(int cur, int total)
|
|
{
|
|
mProgressBar.setProgress(cur, total);
|
|
}
|
|
|
|
void TrainingWindow::onTrainingFinished()
|
|
{
|
|
mProgressBar.setVisible(false);
|
|
|
|
// go back to game mode
|
|
MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Training);
|
|
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
|
|
}
|
|
|
|
void TrainingWindow::onFrame(float dt)
|
|
{
|
|
checkReferenceAvailable();
|
|
mTimeAdvancer.onFrame(dt);
|
|
}
|
|
|
|
bool TrainingWindow::exit()
|
|
{
|
|
return !mTimeAdvancer.isRunning();
|
|
}
|
|
|
|
}
|