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333 lines
10 KiB
C++
333 lines
10 KiB
C++
#ifndef MWGUI_WIDGETS_H
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#define MWGUI_WIDGETS_H
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#include "../mwmechanics/stat.hpp"
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#include <components/esm/effectlist.hpp>
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#include <components/esm/loadskil.hpp>
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#include <MyGUI_Button.h>
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#include <MyGUI_EditBox.h>
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#include <MyGUI_ScrollBar.h>
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namespace MyGUI
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{
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class ImageBox;
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class ControllerItem;
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}
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namespace MWBase
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{
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class WindowManager;
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}
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/*
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This file contains various custom widgets used in OpenMW.
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*/
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namespace MWGui
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{
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namespace Widgets
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{
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class MWEffectList;
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void fixTexturePath(std::string &path);
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struct SpellEffectParams
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{
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SpellEffectParams()
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: mNoTarget(false)
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, mIsConstant(false)
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, mKnown(true)
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, mEffectID(-1)
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, mSkill(-1)
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, mAttribute(-1)
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, mMagnMin(-1)
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, mMagnMax(-1)
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, mRange(-1)
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, mDuration(-1)
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, mArea(0)
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{
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}
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bool mNoTarget; // potion effects for example have no target (target is always the player)
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bool mIsConstant; // constant effect means that duration will not be displayed
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bool mKnown; // is this effect known to the player? (If not, will display as a question mark instead)
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// value of -1 here means the effect is unknown to the player
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short mEffectID;
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// value of -1 here means there is no skill/attribute
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signed char mSkill, mAttribute;
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// value of -1 here means the value is unavailable
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int mMagnMin, mMagnMax, mRange, mDuration;
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// value of 0 -> no area effect
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int mArea;
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bool operator==(const SpellEffectParams& other) const
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{
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if (mEffectID != other.mEffectID)
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return false;
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bool involvesAttribute = (mEffectID == 74 // restore attribute
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|| mEffectID == 85 // absorb attribute
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|| mEffectID == 17 // drain attribute
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|| mEffectID == 79 // fortify attribute
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|| mEffectID == 22); // damage attribute
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bool involvesSkill = (mEffectID == 78 // restore skill
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|| mEffectID == 89 // absorb skill
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|| mEffectID == 21 // drain skill
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|| mEffectID == 83 // fortify skill
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|| mEffectID == 26); // damage skill
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return ((other.mSkill == mSkill) || !involvesSkill) && ((other.mAttribute == mAttribute) && !involvesAttribute) && (other.mArea == mArea);
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}
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};
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typedef std::vector<SpellEffectParams> SpellEffectList;
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class MWSkill : public MyGUI::Widget
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{
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MYGUI_RTTI_DERIVED( MWSkill )
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public:
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MWSkill();
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typedef MWMechanics::Stat<float> SkillValue;
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void setSkillId(ESM::Skill::SkillEnum skillId);
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void setSkillNumber(int skillId);
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void setSkillValue(const SkillValue& value);
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ESM::Skill::SkillEnum getSkillId() const { return mSkillId; }
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const SkillValue& getSkillValue() const { return mValue; }
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// Events
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typedef MyGUI::delegates::CMultiDelegate1<MWSkill*> EventHandle_SkillVoid;
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/** Event : Skill clicked.\n
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signature : void method(MWSkill* _sender)\n
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*/
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EventHandle_SkillVoid eventClicked;
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protected:
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virtual ~MWSkill();
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virtual void initialiseOverride();
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void onClicked(MyGUI::Widget* _sender);
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private:
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void updateWidgets();
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ESM::Skill::SkillEnum mSkillId;
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SkillValue mValue;
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MyGUI::TextBox* mSkillNameWidget;
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MyGUI::TextBox* mSkillValueWidget;
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};
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typedef MWSkill* MWSkillPtr;
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class MWAttribute : public MyGUI::Widget
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{
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MYGUI_RTTI_DERIVED( MWAttribute )
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public:
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MWAttribute();
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typedef MWMechanics::AttributeValue AttributeValue;
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void setAttributeId(int attributeId);
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void setAttributeValue(const AttributeValue& value);
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int getAttributeId() const { return mId; }
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const AttributeValue& getAttributeValue() const { return mValue; }
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// Events
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typedef MyGUI::delegates::CMultiDelegate1<MWAttribute*> EventHandle_AttributeVoid;
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/** Event : Attribute clicked.\n
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signature : void method(MWAttribute* _sender)\n
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*/
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EventHandle_AttributeVoid eventClicked;
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protected:
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virtual ~MWAttribute();
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virtual void initialiseOverride();
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void onClicked(MyGUI::Widget* _sender);
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private:
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void updateWidgets();
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int mId;
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AttributeValue mValue;
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MyGUI::TextBox* mAttributeNameWidget;
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MyGUI::TextBox* mAttributeValueWidget;
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};
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typedef MWAttribute* MWAttributePtr;
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/**
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* @todo remove this class and use MWEffectList instead
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*/
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class MWSpellEffect;
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class MWSpell : public MyGUI::Widget
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{
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MYGUI_RTTI_DERIVED( MWSpell )
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public:
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MWSpell();
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typedef MWMechanics::Stat<int> SpellValue;
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void setSpellId(const std::string &id);
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/**
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* @param vector to store the created effect widgets
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* @param parent widget
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* @param coordinates to use, will be expanded if more space is needed
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* @param spell category, if this is 0, this means the spell effects are permanent and won't display e.g. duration
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* @param various flags, see MWEffectList::EffectFlags
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*/
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void createEffectWidgets(std::vector<MyGUI::Widget*> &effects, MyGUI::Widget* creator, MyGUI::IntCoord &coord, int flags);
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const std::string &getSpellId() const { return mId; }
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protected:
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virtual ~MWSpell();
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virtual void initialiseOverride();
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private:
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void updateWidgets();
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std::string mId;
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MyGUI::TextBox* mSpellNameWidget;
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};
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typedef MWSpell* MWSpellPtr;
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class MWEffectList : public MyGUI::Widget
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{
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MYGUI_RTTI_DERIVED( MWEffectList )
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public:
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MWEffectList();
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typedef MWMechanics::Stat<int> EnchantmentValue;
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enum EffectFlags
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{
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EF_NoTarget = 0x01, // potions have no target (target is always the player)
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EF_Constant = 0x02 // constant effect means that duration will not be displayed
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};
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void setEffectList(const SpellEffectList& list);
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static SpellEffectList effectListFromESM(const ESM::EffectList* effects);
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/**
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* @param vector to store the created effect widgets
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* @param parent widget
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* @param coordinates to use, will be expanded if more space is needed
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* @param center the effect widgets horizontally
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* @param various flags, see MWEffectList::EffectFlags
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*/
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void createEffectWidgets(std::vector<MyGUI::Widget*> &effects, MyGUI::Widget* creator, MyGUI::IntCoord &coord, bool center, int flags);
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protected:
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virtual ~MWEffectList();
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virtual void initialiseOverride();
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private:
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void updateWidgets();
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SpellEffectList mEffectList;
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};
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typedef MWEffectList* MWEffectListPtr;
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class MWSpellEffect : public MyGUI::Widget
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{
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MYGUI_RTTI_DERIVED( MWSpellEffect )
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public:
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MWSpellEffect();
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typedef ESM::ENAMstruct SpellEffectValue;
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void setSpellEffect(const SpellEffectParams& params);
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int getRequestedWidth() const { return mRequestedWidth; }
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protected:
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virtual ~MWSpellEffect();
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virtual void initialiseOverride();
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private:
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void updateWidgets();
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SpellEffectParams mEffectParams;
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MyGUI::ImageBox* mImageWidget;
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MyGUI::TextBox* mTextWidget;
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int mRequestedWidth;
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};
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typedef MWSpellEffect* MWSpellEffectPtr;
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class MWDynamicStat : public MyGUI::Widget
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{
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MYGUI_RTTI_DERIVED( MWDynamicStat )
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public:
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MWDynamicStat();
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void setValue(int value, int max);
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void setTitle(const std::string& text);
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int getValue() const { return mValue; }
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int getMax() const { return mMax; }
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protected:
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virtual ~MWDynamicStat();
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virtual void initialiseOverride();
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private:
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int mValue, mMax;
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MyGUI::TextBox* mTextWidget;
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MyGUI::ProgressBar* mBarWidget;
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MyGUI::TextBox* mBarTextWidget;
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};
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typedef MWDynamicStat* MWDynamicStatPtr;
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// Should be removed when upgrading to MyGUI 3.2.2 (current git), it has ScrollBar autorepeat support
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class MWScrollBar : public MyGUI::ScrollBar
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{
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MYGUI_RTTI_DERIVED(MWScrollBar)
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public:
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MWScrollBar();
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virtual ~MWScrollBar();
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void setRepeat(float trigger, float step);
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protected:
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virtual void initialiseOverride();
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void repeatClick(MyGUI::Widget* _widget, MyGUI::ControllerItem* _controller);
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bool mEnableRepeat;
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float mRepeatTriggerTime;
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float mRepeatStepTime;
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bool mIsIncreasing;
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private:
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void onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onDecreaseButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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void onIncreaseButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
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};
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}
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}
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#endif
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