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217 lines
5.4 KiB
C++
217 lines
5.4 KiB
C++
#include "magiceffects.hpp"
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#include <cstdlib>
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#include <stdexcept>
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#include <components/esm/effectlist.hpp>
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#include <components/esm/magiceffects.hpp>
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namespace MWMechanics
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{
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EffectKey::EffectKey() : mId (0), mArg (-1) {}
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EffectKey::EffectKey (const ESM::ENAMstruct& effect)
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{
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mId = effect.mEffectID;
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mArg = -1;
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if (effect.mSkill!=-1)
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mArg = effect.mSkill;
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if (effect.mAttribute!=-1)
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{
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if (mArg!=-1)
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throw std::runtime_error (
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"magic effect can't have both a skill and an attribute argument");
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mArg = effect.mAttribute;
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}
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}
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bool operator< (const EffectKey& left, const EffectKey& right)
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{
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if (left.mId<right.mId)
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return true;
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if (left.mId>right.mId)
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return false;
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return left.mArg<right.mArg;
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}
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float EffectParam::getMagnitude() const
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{
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return mBase + mModifier;
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}
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void EffectParam::modifyBase(int diff)
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{
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mBase += diff;
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}
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int EffectParam::getBase() const
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{
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return mBase;
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}
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void EffectParam::setBase(int base)
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{
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mBase = base;
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}
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void EffectParam::setModifier(float mod)
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{
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mModifier = mod;
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}
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float EffectParam::getModifier() const
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{
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return mModifier;
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}
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EffectParam::EffectParam() : mModifier (0), mBase(0) {}
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EffectParam& EffectParam::operator+= (const EffectParam& param)
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{
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mModifier += param.mModifier;
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mBase += param.mBase;
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return *this;
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}
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EffectParam& EffectParam::operator-= (const EffectParam& param)
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{
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mModifier -= param.mModifier;
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mBase -= param.mBase;
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return *this;
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}
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void MagicEffects::remove(const EffectKey &key)
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{
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mCollection.erase(key);
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}
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void MagicEffects::add (const EffectKey& key, const EffectParam& param)
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{
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Collection::iterator iter = mCollection.find (key);
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if (iter==mCollection.end())
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{
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mCollection.insert (std::make_pair (key, param));
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}
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else
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{
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iter->second += param;
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}
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}
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void MagicEffects::modifyBase(const EffectKey &key, int diff)
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{
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mCollection[key].modifyBase(diff);
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}
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void MagicEffects::setModifiers(const MagicEffects &effects)
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{
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for (Collection::iterator it = mCollection.begin(); it != mCollection.end(); ++it)
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{
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it->second.setModifier(effects.get(it->first).getModifier());
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}
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for (Collection::const_iterator it = effects.begin(); it != effects.end(); ++it)
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{
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mCollection[it->first].setModifier(it->second.getModifier());
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}
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}
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MagicEffects& MagicEffects::operator+= (const MagicEffects& effects)
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{
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if (this==&effects)
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{
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MagicEffects temp (effects);
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*this += temp;
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return *this;
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}
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for (Collection::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
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{
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Collection::iterator result = mCollection.find (iter->first);
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if (result!=mCollection.end())
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result->second += iter->second;
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else
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mCollection.insert (*iter);
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}
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return *this;
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}
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EffectParam MagicEffects::get (const EffectKey& key) const
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{
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Collection::const_iterator iter = mCollection.find (key);
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if (iter==mCollection.end())
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{
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return EffectParam();
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}
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else
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{
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return iter->second;
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}
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}
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MagicEffects MagicEffects::diff (const MagicEffects& prev, const MagicEffects& now)
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{
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MagicEffects result;
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// adding/changing
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for (Collection::const_iterator iter (now.begin()); iter!=now.end(); ++iter)
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{
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Collection::const_iterator other = prev.mCollection.find (iter->first);
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if (other==prev.end())
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{
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// adding
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result.add (iter->first, iter->second);
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}
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else
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{
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// changing
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result.add (iter->first, iter->second - other->second);
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}
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}
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// removing
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for (Collection::const_iterator iter (prev.begin()); iter!=prev.end(); ++iter)
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{
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Collection::const_iterator other = now.mCollection.find (iter->first);
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if (other==now.end())
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{
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result.add (iter->first, EffectParam() - iter->second);
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}
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}
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return result;
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}
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void MagicEffects::writeState(ESM::MagicEffects &state) const
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{
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// Don't need to save Modifiers, they are recalculated every frame anyway.
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for (Collection::const_iterator iter (begin()); iter!=end(); ++iter)
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{
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if (iter->second.getBase() != 0)
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{
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// Don't worry about mArg, never used by magic effect script instructions
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state.mEffects.insert(std::make_pair(iter->first.mId, iter->second.getBase()));
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}
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}
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}
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void MagicEffects::readState(const ESM::MagicEffects &state)
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{
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for (std::map<int, int>::const_iterator it = state.mEffects.begin(); it != state.mEffects.end(); ++it)
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{
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mCollection[EffectKey(it->first)].setBase(it->second);
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}
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}
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}
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