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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#ifndef OPENMW_SPELL_PRIORITY_H
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#define OPENMW_SPELL_PRIORITY_H
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#include <components/esm/loadspel.hpp>
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#include "../mwworld/ptr.hpp"
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namespace MWMechanics
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{
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// RangeTypes using bitflags to allow multiple range types, as can be the case with spells having multiple effects.
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enum RangeTypes
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{
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Self = 0x1,
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Touch = 0x10,
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Target = 0x100
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};
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int getRangeTypes (const ESM::EffectList& effects);
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float rateSpell (const ESM::Spell* spell, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
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float rateMagicItem (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
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float ratePotion (const MWWorld::Ptr& item, const MWWorld::Ptr &actor);
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/// @note target may be empty
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float rateEffect (const ESM::ENAMstruct& effect, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
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/// @note target may be empty
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float rateEffects (const ESM::EffectList& list, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
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float vanillaRateSpell(const ESM::Spell* spell, const MWWorld::Ptr& actor, const MWWorld::Ptr& enemy);
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}
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#endif
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