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25 lines
488 B
C++
25 lines
488 B
C++
#ifndef OPENMW_COMPONENTS_ESM_STOLENITEMS_H
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#define OPENMW_COMPONENTS_ESM_STOLENITEMS_H
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#include <map>
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#include <string>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct StolenItems
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{
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typedef std::map<std::string, std::map<std::pair<std::string, bool>, int> > StolenItemsMap;
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StolenItemsMap mStolenItems;
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void load(ESM::ESMReader& esm);
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void write(ESM::ESMWriter& esm) const;
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};
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}
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#endif
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