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openmw-tes3mp/components/nif/node.hpp

276 lines
5.7 KiB
C++

#ifndef OPENMW_COMPONENTS_NIF_NODE_HPP
#define OPENMW_COMPONENTS_NIF_NODE_HPP
#include "controlled.hpp"
#include "extra.hpp"
#include "data.hpp"
#include "property.hpp"
#include "niftypes.hpp"
#include "controller.hpp"
#include "base.hpp"
#include <components/misc/stringops.hpp>
namespace Nif
{
struct NiNode;
/** A Node is an object that's part of the main NIF tree. It has
parent node (unless it's the root), and transformation (location
and rotation) relative to it's parent.
*/
class Node : public Named
{
public:
// Node flags. Interpretation depends somewhat on the type of node.
int flags;
Transformation trafo;
osg::Vec3f velocity; // Unused? Might be a run-time game state
PropertyList props;
// Bounding box info
bool hasBounds;
osg::Vec3f boundPos;
Matrix3 boundRot;
osg::Vec3f boundXYZ; // Box size
void read(NIFStream *nif)
{
Named::read(nif);
flags = nif->getUShort();
trafo = nif->getTrafo();
velocity = nif->getVector3();
props.read(nif);
hasBounds = !!nif->getInt();
if(hasBounds)
{
nif->getInt(); // always 1
boundPos = nif->getVector3();
boundRot = nif->getMatrix3();
boundXYZ = nif->getVector3();
}
parent = NULL;
isBone = false;
}
void post(NIFFile *nif)
{
Named::post(nif);
props.post(nif);
}
// Parent node, or NULL for the root node. As far as I'm aware, only
// NiNodes (or types derived from NiNodes) can be parents.
NiNode *parent;
bool isBone;
void setBone()
{
isBone = true;
}
};
struct NiNode : Node
{
NodeList children;
NodeList effects;
enum Flags {
Flag_Hidden = 0x0001,
Flag_MeshCollision = 0x0002,
Flag_BBoxCollision = 0x0004
};
enum BSAnimFlags {
AnimFlag_AutoPlay = 0x0020
};
enum BSParticleFlags {
ParticleFlag_AutoPlay = 0x0020,
ParticleFlag_LocalSpace = 0x0080
};
enum ControllerFlags {
ControllerFlag_Active = 0x8
};
void read(NIFStream *nif)
{
Node::read(nif);
children.read(nif);
effects.read(nif);
// Discard transformations for the root node, otherwise some meshes
// occasionally get wrong orientation. Only for NiNode-s for now, but
// can be expanded if needed.
if (0 == recIndex && !Misc::StringUtils::ciEqual(name, "bip01"))
{
static_cast<Nif::Node*>(this)->trafo = Nif::Transformation::getIdentity();
}
}
void post(NIFFile *nif)
{
Node::post(nif);
children.post(nif);
effects.post(nif);
for(size_t i = 0;i < children.length();i++)
{
// Why would a unique list of children contain empty refs?
if(!children[i].empty())
children[i]->parent = this;
}
}
};
struct NiTriShape : Node
{
/* Possible flags:
0x40 - mesh has no vertex normals ?
Only flags included in 0x47 (ie. 0x01, 0x02, 0x04 and 0x40) have
been observed so far.
*/
NiTriShapeDataPtr data;
NiSkinInstancePtr skin;
void read(NIFStream *nif)
{
Node::read(nif);
data.read(nif);
skin.read(nif);
}
void post(NIFFile *nif)
{
Node::post(nif);
data.post(nif);
skin.post(nif);
if (!skin.empty())
nif->setUseSkinning(true);
}
};
struct NiCamera : Node
{
struct Camera
{
// Camera frustrum
float left, right, top, bottom, nearDist, farDist;
// Viewport
float vleft, vright, vtop, vbottom;
// Level of detail modifier
float LOD;
void read(NIFStream *nif)
{
left = nif->getFloat();
right = nif->getFloat();
top = nif->getFloat();
bottom = nif->getFloat();
nearDist = nif->getFloat();
farDist = nif->getFloat();
vleft = nif->getFloat();
vright = nif->getFloat();
vtop = nif->getFloat();
vbottom = nif->getFloat();
LOD = nif->getFloat();
}
};
Camera cam;
void read(NIFStream *nif)
{
Node::read(nif);
cam.read(nif);
nif->getInt(); // -1
nif->getInt(); // 0
}
};
struct NiAutoNormalParticles : Node
{
NiAutoNormalParticlesDataPtr data;
void read(NIFStream *nif)
{
Node::read(nif);
data.read(nif);
nif->getInt(); // -1
}
void post(NIFFile *nif)
{
Node::post(nif);
data.post(nif);
}
};
struct NiRotatingParticles : Node
{
NiRotatingParticlesDataPtr data;
void read(NIFStream *nif)
{
Node::read(nif);
data.read(nif);
nif->getInt(); // -1
}
void post(NIFFile *nif)
{
Node::post(nif);
data.post(nif);
}
};
// A node used as the base to switch between child nodes, such as for LOD levels.
struct NiSwitchNode : public NiNode
{
void read(NIFStream *nif)
{
NiNode::read(nif);
nif->getInt(); // unknown
}
};
struct NiLODNode : public NiSwitchNode
{
osg::Vec3f lodCenter;
struct LODRange
{
float minRange;
float maxRange;
};
std::vector<LODRange> lodLevels;
void read(NIFStream *nif)
{
NiSwitchNode::read(nif);
lodCenter = nif->getVector3();
unsigned int numLodLevels = nif->getUInt();
for (unsigned int i=0; i<numLodLevels; ++i)
{
LODRange r;
r.minRange = nif->getFloat();
r.maxRange = nif->getFloat();
lodLevels.push_back(r);
}
}
};
} // Namespace
#endif