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openmw-tes3mp/components/settings/settings.hpp

55 lines
2.0 KiB
C++

#ifndef COMPONENTS_SETTINGS_H
#define COMPONENTS_SETTINGS_H
#include <set>
#include <map>
#include <string>
namespace Settings
{
typedef std::pair < std::string, std::string > CategorySetting;
typedef std::set< std::pair<std::string, std::string> > CategorySettingVector;
typedef std::map < CategorySetting, std::string > CategorySettingValueMap;
///
/// \brief Settings management (can change during runtime)
///
class Manager
{
public:
static CategorySettingValueMap mDefaultSettings;
static CategorySettingValueMap mUserSettings;
static CategorySettingVector mChangedSettings;
///< tracks all the settings that were changed since the last apply() call
void clear();
///< clears all settings and default settings
void loadDefault (const std::string& file);
///< load file as the default settings (can be overridden by user settings)
void loadUser (const std::string& file);
///< load file as user settings
void saveUser (const std::string& file);
///< save user settings to file
static const CategorySettingVector apply();
///< returns the list of changed settings and then clears it
static int getInt (const std::string& setting, const std::string& category);
static float getFloat (const std::string& setting, const std::string& category);
static std::string getString (const std::string& setting, const std::string& category);
static bool getBool (const std::string& setting, const std::string& category);
static void setInt (const std::string& setting, const std::string& category, const int value);
static void setFloat (const std::string& setting, const std::string& category, const float value);
static void setString (const std::string& setting, const std::string& category, const std::string& value);
static void setBool (const std::string& setting, const std::string& category, const bool value);
};
}
#endif // _COMPONENTS_SETTINGS_H