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openmw-tes3mp/apps/openmw
slothlife 3235cecddf Use Glare View for visibility of celestial bodies
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
2015-08-07 00:08:18 -05:00
..
mwbase Unify magic effect tick functions 2015-07-18 20:39:45 +02:00
mwclass Remove a redundant function 2015-07-24 20:23:27 +02:00
mwdialogue Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
mwgui Merge remote-tracking branch 'kunesj/master' 2015-07-20 09:45:14 +02:00
mwinput Include cleanup 2015-07-02 19:16:44 +02:00
mwmechanics Creatures with no movement should not attempt to start combat (Fixes #2786) 2015-07-31 01:26:26 +02:00
mwphysics Fix door collisions 2015-06-26 06:40:28 +02:00
mwrender Use Glare View for visibility of celestial bodies 2015-08-07 00:08:18 -05:00
mwscript Fix GetWeaponDrawn and GetSpellReadied script functions for creatures 2015-07-25 02:11:59 +02:00
mwsound Move the __STDC_CONSTANT_MACROS define to cmakelists 2015-06-28 05:53:03 +02:00
mwstate Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
mwworld Use Glare View for visibility of celestial bodies 2015-08-07 00:08:18 -05:00
android_commandLine.cpp release jni memory 2015-03-16 18:21:38 +04:00
android_commandLine.h command line support for Android 2015-03-15 21:15:58 +04:00
android_main.c release jni memory 2015-03-16 18:21:38 +04:00
CMakeLists.txt Water ripples 2015-06-16 20:36:48 +02:00
crashcatcher.cpp make it C98 compat 2014-12-23 17:13:11 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Stop title music when the game starts (Fixes #2468) 2015-07-19 02:08:24 +02:00
engine.hpp Fix the Viewer's FrameStamp not being set correctly during Engine::frame 2015-06-14 15:28:22 +02:00
main.cpp Move OpenMW version information to a textfile instead of compiling it in 2015-07-18 03:09:04 +02:00