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openmw-tes3mp/components/nifogre
Chris Robinson 53eb553c57 Be a little more aggressive when looking to skip generating a skeleton
This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
2013-02-24 18:12:15 -08:00
..
tests Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
ogre_nif_loader.cpp Be a little more aggressive when looking to skip generating a skeleton 2013-02-24 18:12:15 -08:00
ogre_nif_loader.hpp Create bones for NiTriShape nodes, and attach the entities to them 2013-02-24 12:42:32 -08:00