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541fbb4792
Previously we were handling 'on slope' synonymously with 'in air' which caused some odd effects. Practical changes: - Sliding down a slope no longer applies fall damage. - Fixed a climbing exploit that would allow climbing steep slopes with repeated use of the Jump function. |
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.. | ||
actor.cpp | ||
actor.hpp | ||
collisiontype.hpp | ||
convert.hpp | ||
physicssystem.cpp | ||
physicssystem.hpp | ||
trace.cpp | ||
trace.h |