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openmw-tes3mp/apps/openmw
scrawl 54dac1460c Run global scripts after running local scripts
Turns out to be a compatibility problem with Calvus Horatius contract scripts. The local script needs to be run first, otherwise the cleanup when he quits as result of negative profit does not work properly.
2014-09-18 04:33:49 +02:00
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mwbase Remove a useless method 2014-09-13 07:57:15 +02:00
mwclass Don't trigger dynamic stats recalculation when setting up actor initial stats (Fixes #1927) 2014-09-18 03:47:45 +02:00
mwdialogue Fix broken dialogue Function_HealthPercent 2014-09-13 20:39:58 +02:00
mwgui Fix Calvus Horatius AiFollow package not being removed after he quits as result of negative profit 2014-09-18 04:26:12 +02:00
mwinput Bind to scancodes instead of keycodes 2014-09-13 20:39:59 +02:00
mwmechanics Don't trigger dynamic stats recalculation when setting up actor initial stats (Fixes #1927) 2014-09-18 03:47:45 +02:00
mwrender Use SpellCast animation for creatures that have it (flame atronach) 2014-09-18 03:24:47 +02:00
mwscript Fix case issue when setting companion's profit on the script 2014-09-13 20:39:59 +02:00
mwsound Workaround incorrectly reported channel_layout 2014-09-12 21:18:54 +10:00
mwstate Remove an unneeded include 2014-09-07 18:55:59 +02:00
mwworld Remove ancient comment 2014-09-17 07:02:19 +02:00
android_main.c fixe all code v 2 2014-08-06 00:46:21 +04:00
CMakeLists.txt Merge remote-tracking branch 'cc9cii/ffmpeg-swresample' 2014-09-15 12:44:38 +02:00
crashcatcher.cpp fixes building on systems with kFreeBSD kernel 2014-08-18 17:19:54 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Run global scripts after running local scripts 2014-09-18 04:33:49 +02:00
engine.hpp Merge branch 'run' 2014-09-14 11:59:54 +02:00
main.cpp fixed --data switch (was missing composing option) 2014-09-13 20:41:57 +02:00