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openmw-tes3mp/components/openmw-mp/Packets/Player/PacketPlayerEquipment.cpp
Koncord 556bf18535 [General] Minor improvements for player packets
Add compression, remove useless loop iterations
2017-06-03 02:23:34 +08:00

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600 B
C++

//
// Created by koncord on 07.01.16.
//
#include "PacketPlayerEquipment.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
using namespace mwmp;
PacketPlayerEquipment::PacketPlayerEquipment(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_EQUIPMENT;
}
void PacketPlayerEquipment::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
for (int i = 0; i < 19; i++)
{
RW(player->equipedItems[i].refId, send, 1);
RW(player->equipedItems[i].count, send);
RW(player->equipedItems[i].charge, send);
}
}