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openmw-tes3mp/apps/openmw
MiroslavR 55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
..
mwbase Consolidations and cleanup for multi-effect spells 2016-09-05 05:30:51 +09:00
mwclass Pass hitPosition by const reference 2016-09-13 00:59:56 +09:00
mwdialogue Reject weather dialogue conditions when in an interior cell (Fixes #3437) 2016-06-11 18:26:20 +02:00
mwgui CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
mwinput Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
mwmechanics Fix warning 2016-09-13 02:49:19 +02:00
mwphysics Improve performance by skipping update if transform is unchanged 2016-08-16 17:50:59 +02:00
mwrender Add loading code for multi-effect projectiles 2016-09-05 03:45:13 +09:00
mwscript add missing item when executing the Equip instruction 2016-09-06 16:33:26 +02:00
mwsound Include cleanup 2016-06-27 22:10:30 +02:00
mwstate Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
mwworld Fix animation state not saving 2016-09-15 16:11:54 +02:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Merge pull request #966 from kpp/find_mygui 2016-08-15 16:36:48 +02:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Vanilla-compatible activate / onActivate (Fixes #1629) 2016-02-26 13:08:35 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00