mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
75 lines
1.4 KiB
C++
75 lines
1.4 KiB
C++
//
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// Created by koncord on 25.08.17.
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//
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#pragma once
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#include <RakNetTypes.h>
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#include <tuple>
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#include "Inventory.hpp"
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#include "Cells.hpp"
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namespace mwmp
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{
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class BasePlayer;
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class BaseNetCreature;
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class BaseActor;
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}
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class NetActor
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{
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public:
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NetActor();
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void resetUpdateFlags();
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/**
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*
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* @return x, y, z
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*/
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std::tuple<float, float, float> getPosition() const;
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void setPosition(float x, float y, float z);
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/**
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*
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* @return x, y
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*/
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std::tuple<float, float> getRotation() const;
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void setRotation(float x, float z);
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/**
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*
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* @return base, current
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*/
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std::tuple<float, float> getHealth() const;
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void setHealth(float base, float current);
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/**
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*
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* @return base, current
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*/
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std::tuple<float, float> getMagicka() const;
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void setMagicka(float base, float current);
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/**
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*
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* @return base, current
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*/
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std::tuple<float, float> getFatigue() const;
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void setFatigue(float base, float current);
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Inventory &getInventory();
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Cells &getCell();
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mwmp::BaseNetCreature *getNetCreature() { return netCreature; }
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protected:
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bool statsChanged, attributesChanged, skillsChanged, baseInfoChanged, positionChanged;
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mwmp::BasePlayer *basePlayer;
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mwmp::BaseNetCreature *netCreature;
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Inventory inventory;
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Cells cellAPI;
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};
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