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https://github.com/TES3MP/openmw-tes3mp.git
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ad4214d3e2
Conflicts: apps/openmw-mp/Networking.cpp apps/openmw/mwmp/processors/worldstate/ProcessorGameTime.hpp components/CMakeLists.txt components/openmw-mp/Base/BasePlayer.hpp components/openmw-mp/Packets/Worldstate/PacketGameTime.hpp
89 lines
1.5 KiB
C++
89 lines
1.5 KiB
C++
#ifndef OPENMW_BASESTRUCTS_HPP
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#define OPENMW_BASESTRUCTS_HPP
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#include <string>
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#include <components/esm/statstate.hpp>
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#include <vector>
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#include <RakNetTypes.h>
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namespace mwmp
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{
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struct Item
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{
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std::string refId;
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int count;
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int charge;
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float enchantmentCharge;
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inline bool operator==(const Item& rhs)
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{
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return refId == rhs.refId && count == rhs.count && charge == rhs.charge && enchantmentCharge == rhs.enchantmentCharge;
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}
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};
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struct InventoryChanges
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{
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enum class Action: int8_t
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{
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None = -1,
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Set = 0,
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Add,
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Remove
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};
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std::vector<std::pair<Item, Action>> items;
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};
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struct Target
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{
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bool isPlayer;
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std::string refId;
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int refNumIndex;
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int mpNum;
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RakNet::RakNetGUID guid;
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};
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class Attack
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{
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public:
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Target target;
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enum class Type: uint8_t
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{
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Melee = 0,
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Magic,
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Throwable
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};
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Type type;
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std::string spellId; // id of spell (e.g. "fireball")
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float damage;
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bool success;
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bool block;
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bool pressed;
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bool instant;
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bool knockdown;
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bool applyWeaponEnchantment;
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bool applyProjectileEnchantment;
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bool shouldSend;
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};
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struct Animation
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{
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std::string groupname;
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int mode;
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int count;
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bool persist;
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};
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}
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#endif //OPENMW_BASESTRUCTS_HPP
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