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mwbase
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When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142)
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2016-01-12 00:40:09 +01:00 |
mwclass
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Add support for placing BodyParts in a cell (Bug #3118)
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2016-01-02 01:30:06 +01:00 |
mwdialogue
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Accept an implicit reference in Journal (Fixes #3135)
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2016-01-11 23:07:01 +01:00 |
mwgui
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Barter: Leave unsold projectiles equipped.
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2016-01-18 20:00:18 -06:00 |
mwinput
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Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100)
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2015-12-26 18:15:57 +01:00 |
mwmechanics
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When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142)
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2016-01-12 00:40:09 +01:00 |
mwphysics
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Fix cppcheck warnings
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2016-01-03 20:19:38 +01:00 |
mwrender
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Remove unused argument
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2016-01-11 22:58:01 +01:00 |
mwscript
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Improve Drop command behavior. (Fixes #1544)
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2016-01-18 19:58:19 -06:00 |
mwsound
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Use a ConstPtr in SoundManager
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2015-12-18 18:11:30 +01:00 |
mwstate
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Accept a ConstPtr in RippleSimulation
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2015-12-19 15:51:41 +01:00 |
mwworld
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Adjust ContainerStore / InventoryStore to allow partial unequip of items.
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2016-01-18 19:56:35 -06:00 |
android_commandLine.cpp
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Fix tab indentations in apps/ and components/
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2015-09-16 20:45:37 +02:00 |
android_commandLine.h
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Add support for placing BodyParts in a cell (Bug #3118)
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2016-01-02 01:30:06 +01:00 |
crashcatcher.cpp
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Revert debce0fb80 , use a sleep() to work around the X11 bug
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2015-11-28 05:42:05 +01:00 |
doc.hpp
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engine.cpp
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Correct path to gamecontrollerdb.txt (Fixes #3112)
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2015-12-31 00:37:47 +01:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |