mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-02 08:15:52 +00:00
f35d35741e
Remove BaseEvent::worldObjectCount Remove BaseActor::count Use foreach loops in packets and processors Remove redundant "&" in CellController::get().getCell() calls
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#ifndef OPENMW_PROCESSOROBJECTSPAWN_HPP
|
|
#define OPENMW_PROCESSOROBJECTSPAWN_HPP
|
|
|
|
#include "../WorldProcessor.hpp"
|
|
#include <apps/openmw-mp/Networking.hpp>
|
|
|
|
namespace mwmp
|
|
{
|
|
class ProcessorObjectSpawn final: public WorldProcessor
|
|
{
|
|
public:
|
|
ProcessorObjectSpawn()
|
|
{
|
|
BPP_INIT(ID_OBJECT_SPAWN)
|
|
}
|
|
|
|
void Do(WorldPacket &packet, const std::shared_ptr<Player> &player, BaseEvent &event) override
|
|
{
|
|
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player->npc.mName.c_str());
|
|
|
|
for (auto & object : event.worldObjects)
|
|
object.mpNum = mwmp::Networking::getPtr()->incrementMpNum();
|
|
|
|
// Send this packet back to the original sender with the mpNum generation from above,
|
|
// then send it to the other players
|
|
packet.Send(false);
|
|
packet.Send(true);
|
|
|
|
auto objCtrl = Networking::get().getState().getObjectCtrl();
|
|
auto objects = objCtrl.copyObjects(event);
|
|
|
|
Networking::get().getState().getEventCtrl().Call<CoreEvent::ON_OBJECT_SCALE>(player, objects);
|
|
|
|
objCtrl.sendObjects(player, objects, event.cell);
|
|
}
|
|
};
|
|
}
|
|
|
|
#endif //OPENMW_PROCESSOROBJECTSPAWN_HPP
|