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openmw-tes3mp/components/openmw-mp/Packets/Worldstate
David Cernat 9102df7fde [General] Make WorldCollisionOverride also work with specific refIds
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
2018-06-28 04:53:00 +03:00
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PacketRecordDynamic.cpp [General] Turn RecordDynamic into a Worldstate packet 2018-05-23 07:48:28 +03:00
PacketRecordDynamic.hpp [General] Turn RecordDynamic into a Worldstate packet 2018-05-23 07:48:28 +03:00
PacketWorldCollisionOverride.cpp [General] Make WorldCollisionOverride also work with specific refIds 2018-06-28 04:53:00 +03:00
PacketWorldCollisionOverride.hpp [General] Add placeholder for WorldCollisionOverride packet 2018-05-25 07:09:32 +03:00
PacketWorldMap.cpp [General] Limit maximum imageData size in WorldMap packets 2018-06-23 02:33:34 +03:00
PacketWorldMap.hpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
PacketWorldTime.cpp [General] Turn PlayerMap into WorldMap, now a Worldstate packet 2018-06-07 12:51:45 +03:00
PacketWorldTime.hpp [General] Rename GameTime packet into WorldTime 2018-05-23 00:41:29 +03:00
WorldstatePacket.cpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00
WorldstatePacket.hpp [General] Add and implement new Worldstate packet type 2018-05-18 06:40:28 +03:00