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openmw-tes3mp/components/detournavigator/navmeshmanager.hpp
elsid 59f89d22f8
Apply min distance only for not present tiles
To avoid waiting when navmesh update is triggered by transformed object for
already present tiles.
2021-05-14 22:41:11 +02:00

80 lines
2.8 KiB
C++

#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVMESHMANAGER_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVMESHMANAGER_H
#include "asyncnavmeshupdater.hpp"
#include "cachedrecastmeshmanager.hpp"
#include "offmeshconnectionsmanager.hpp"
#include "sharednavmesh.hpp"
#include "recastmeshtiles.hpp"
#include "waitconditiontype.hpp"
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <osg/Vec3f>
#include <map>
#include <memory>
class dtNavMesh;
namespace DetourNavigator
{
class NavMeshManager
{
public:
NavMeshManager(const Settings& settings);
bool addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform,
const AreaType areaType);
bool updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform,
const AreaType areaType);
bool removeObject(const ObjectId id);
void addAgent(const osg::Vec3f& agentHalfExtents);
bool addWater(const osg::Vec2i& cellPosition, const int cellSize, const btTransform& transform);
bool removeWater(const osg::Vec2i& cellPosition);
bool reset(const osg::Vec3f& agentHalfExtents);
void addOffMeshConnection(const ObjectId id, const osg::Vec3f& start, const osg::Vec3f& end, const AreaType areaType);
void removeOffMeshConnections(const ObjectId id);
void update(osg::Vec3f playerPosition, const osg::Vec3f& agentHalfExtents);
void wait(Loading::Listener& listener, WaitConditionType waitConditionType);
SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const;
std::map<osg::Vec3f, SharedNavMeshCacheItem> getNavMeshes() const;
void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
RecastMeshTiles getRecastMeshTiles();
private:
const Settings& mSettings;
TileCachedRecastMeshManager mRecastMeshManager;
OffMeshConnectionsManager mOffMeshConnectionsManager;
AsyncNavMeshUpdater mAsyncNavMeshUpdater;
std::map<osg::Vec3f, SharedNavMeshCacheItem> mCache;
std::map<osg::Vec3f, std::map<TilePosition, ChangeType>> mChangedTiles;
std::size_t mGenerationCounter = 0;
std::map<osg::Vec3f, TilePosition> mPlayerTile;
std::map<osg::Vec3f, std::size_t> mLastRecastMeshManagerRevision;
void addChangedTiles(const btCollisionShape& shape, const btTransform& transform, const ChangeType changeType);
void addChangedTiles(const int cellSize, const btTransform& transform, const ChangeType changeType);
void addChangedTile(const TilePosition& tilePosition, const ChangeType changeType);
SharedNavMeshCacheItem getCached(const osg::Vec3f& agentHalfExtents) const;
};
}
#endif