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This is mostly propogating the error up the stack so the game can do something about it. Working on avoiding log spam from calling an animation that doesn't exist every frame. |
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.. | ||
dialoguemanager.hpp | ||
environment.cpp | ||
environment.hpp | ||
inputmanager.hpp | ||
journal.hpp | ||
mechanicsmanager.hpp | ||
scriptmanager.hpp | ||
soundmanager.hpp | ||
statemanager.hpp | ||
windowmanager.hpp | ||
world.hpp |