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350 lines
11 KiB
C++
350 lines
11 KiB
C++
#include <iostream>
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#include <components/files/configurationmanager.hpp>
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#include <SDL_main.h>
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#include "engine.hpp"
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#if defined(_WIN32) && !defined(_CONSOLE)
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#include <boost/iostreams/concepts.hpp>
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#include <boost/iostreams/stream_buffer.hpp>
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// For OutputDebugString
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#include <Windows.h>
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// makes __argc and __argv available on windows
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#include <cstdlib>
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#endif
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// for Ogre::macBundlePath
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#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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#include <OSX/macUtils.h>
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#endif
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#include "config.hpp"
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#include <boost/version.hpp>
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/**
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* Workaround for problems with whitespaces in paths in older versions of Boost library
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*/
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#if (BOOST_VERSION <= 104600)
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namespace boost
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{
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template<>
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inline boost::filesystem::path lexical_cast<boost::filesystem::path, std::string>(const std::string& arg)
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{
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return boost::filesystem::path(arg);
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}
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} /* namespace boost */
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#endif /* (BOOST_VERSION <= 104600) */
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struct FallbackMap {
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std::map<std::string,std::string> mMap;
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};
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void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap*, int)
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{
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if(v.empty())
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{
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v = boost::any(FallbackMap());
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}
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FallbackMap *map = boost::any_cast<FallbackMap>(&v);
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std::map<std::string,std::string>::iterator mapIt;
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for(std::vector<std::string>::const_iterator it=tokens.begin(); it != tokens.end(); ++it)
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{
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int sep = it->find(",");
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if(sep < 1 || sep == (int)it->length()-1)
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#if (BOOST_VERSION < 104200)
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throw boost::program_options::validation_error("invalid value");
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#else
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throw boost::program_options::validation_error(boost::program_options::validation_error::invalid_option_value);
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#endif
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std::string key(it->substr(0,sep));
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std::string value(it->substr(sep+1));
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if((mapIt = map->mMap.find(key)) == map->mMap.end())
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{
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map->mMap.insert(std::make_pair (key,value));
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}
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}
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}
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/**
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* \brief Parses application command line and calls \ref Cfg::ConfigurationManager
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* to parse configuration files.
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*
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* Results are directly written to \ref Engine class.
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*
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* \retval true - Everything goes OK
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* \retval false - Error
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*/
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bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::ConfigurationManager& cfgMgr)
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{
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// Create a local alias for brevity
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namespace bpo = boost::program_options;
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typedef std::vector<std::string> StringsVector;
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bpo::options_description desc("Syntax: openmw <options>\nAllowed options");
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desc.add_options()
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("help", "print help message")
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("version", "print version information and quit")
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("data", bpo::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")
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->multitoken(), "set data directories (later directories have higher priority)")
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("data-local", bpo::value<std::string>()->default_value(""),
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"set local data directory (highest priority)")
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("fallback-archive", bpo::value<StringsVector>()->default_value(StringsVector(), "fallback-archive")
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->multitoken(), "set fallback BSA archives (later archives have higher priority)")
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("resources", bpo::value<std::string>()->default_value("resources"),
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"set resources directory")
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("start", bpo::value<std::string>()->default_value("Beshara"),
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"set initial cell")
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("master", bpo::value<StringsVector>()->default_value(StringsVector(), "")
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->multitoken(), "master file(s)")
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("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
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->multitoken(), "plugin file(s)")
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("anim-verbose", bpo::value<bool>()->implicit_value(true)
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->default_value(false), "output animation indices files")
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("nosound", bpo::value<bool>()->implicit_value(true)
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->default_value(false), "disable all sounds")
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("script-verbose", bpo::value<bool>()->implicit_value(true)
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->default_value(false), "verbose script output")
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("script-all", bpo::value<bool>()->implicit_value(true)
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->default_value(false), "compile all scripts (excluding dialogue scripts) at startup")
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("script-console", bpo::value<bool>()->implicit_value(true)
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->default_value(false), "enable console-only script functionality")
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("script-run", bpo::value<std::string>()->default_value(""),
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"select a file containing a list of console commands that is executed on startup")
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("new-game", bpo::value<bool>()->implicit_value(true)
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->default_value(false), "activate char gen/new game mechanics")
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("fs-strict", bpo::value<bool>()->implicit_value(true)
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->default_value(false), "strict file system handling (no case folding)")
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( "encoding", bpo::value<std::string>()->
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default_value("win1252"),
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"Character encoding used in OpenMW game messages:\n"
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"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
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"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
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"\n\twin1252 - Western European (Latin) alphabet, used by default")
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("fallback", bpo::value<FallbackMap>()->default_value(FallbackMap(), "")
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->multitoken()->composing(), "fallback values")
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("activate-dist", bpo::value <int> ()->default_value (-1), "activation distance override");
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;
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bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
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.options(desc).allow_unregistered().run();
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bpo::variables_map variables;
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// Runtime options override settings from all configs
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bpo::store(valid_opts, variables);
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bpo::notify(variables);
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cfgMgr.readConfiguration(variables, desc);
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bool run = true;
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if (variables.count ("help"))
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{
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std::cout << desc << std::endl;
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run = false;
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}
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if (variables.count ("version"))
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{
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std::cout << "OpenMW version " << OPENMW_VERSION << std::endl;
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run = false;
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}
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if (!run)
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return false;
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// Font encoding settings
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std::string encoding(variables["encoding"].as<std::string>());
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std::cout << ToUTF8::encodingUsingMessage(encoding) << std::endl;
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engine.setEncoding(ToUTF8::calculateEncoding(encoding));
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// directory settings
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engine.enableFSStrict(variables["fs-strict"].as<bool>());
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Files::PathContainer dataDirs(variables["data"].as<Files::PathContainer>());
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std::string local(variables["data-local"].as<std::string>());
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if (!local.empty())
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{
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dataDirs.push_back(Files::PathContainer::value_type(local));
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}
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cfgMgr.processPaths(dataDirs);
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engine.setDataDirs(dataDirs);
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// fallback archives
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StringsVector archives = variables["fallback-archive"].as<StringsVector>();
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for (StringsVector::const_iterator it = archives.begin(); it != archives.end(); ++it)
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{
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engine.addArchive(*it);
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}
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engine.setResourceDir(variables["resources"].as<std::string>());
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// master and plugin
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StringsVector master = variables["master"].as<StringsVector>();
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if (master.empty())
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{
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std::cout << "No master file given. Aborting...\n";
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return false;
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}
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StringsVector plugin = variables["plugin"].as<StringsVector>();
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// Removed check for 255 files, which would be the hard-coded limit in Morrowind.
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// I'll keep the following variable in, maybe we can use it for something different.
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// Say, a feedback like "loading file x/cnt".
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// Commenting this out for now to silence compiler warning.
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//int cnt = master.size() + plugin.size();
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// Prepare loading master/plugin files (i.e. send filenames to engine)
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for (std::vector<std::string>::size_type i = 0; i < master.size(); i++)
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{
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engine.addMaster(master[i]);
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}
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for (std::vector<std::string>::size_type i = 0; i < plugin.size(); i++)
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{
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engine.addPlugin(plugin[i]);
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}
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// startup-settings
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engine.setCell(variables["start"].as<std::string>());
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engine.setNewGame(variables["new-game"].as<bool>());
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// other settings
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engine.setSoundUsage(!variables["nosound"].as<bool>());
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engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
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engine.setCompileAll(variables["script-all"].as<bool>());
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engine.setAnimationVerbose(variables["anim-verbose"].as<bool>());
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engine.setFallbackValues(variables["fallback"].as<FallbackMap>().mMap);
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engine.setScriptConsoleMode (variables["script-console"].as<bool>());
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engine.setStartupScript (variables["script-run"].as<std::string>());
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engine.setActivationDistanceOverride (variables["activate-dist"].as<int>());
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return true;
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}
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int main(int argc, char**argv)
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{
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#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
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// set current dir to bundle path
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boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath()).parent_path();
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boost::filesystem::current_path(bundlePath);
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#endif
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try
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{
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Files::ConfigurationManager cfgMgr;
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OMW::Engine engine(cfgMgr);
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if (parseOptions(argc, argv, engine, cfgMgr))
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{
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engine.go();
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}
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}
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catch (std::exception &e)
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{
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std::cout << "\nERROR: " << e.what() << std::endl;
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return 1;
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}
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return 0;
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}
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// Platform specific for Windows when there is no console built into the executable.
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// Windows will call the WinMain function instead of main in this case, the normal
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// main function is then called with the __argc and __argv parameters.
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// In addition if it is a debug build it will redirect cout to the debug console in Visual Studio
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#if defined(_WIN32) && !defined(_CONSOLE)
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#if defined(_DEBUG)
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class DebugOutput : public boost::iostreams::sink
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{
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public:
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std::streamsize write(const char *str, std::streamsize size)
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{
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// Make a copy for null termination
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std::string tmp (str, size);
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// Write string to Visual Studio Debug output
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OutputDebugString (tmp.c_str ());
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return size;
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}
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};
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#else
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class Logger : public boost::iostreams::sink
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{
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public:
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Logger(std::ofstream &stream)
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: out(stream)
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{
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}
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std::streamsize write(const char *str, std::streamsize size)
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{
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out.write (str, size);
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out.flush();
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return size;
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}
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private:
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std::ofstream &out;
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};
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#endif
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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{
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std::streambuf* old_rdbuf = std::cout.rdbuf ();
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int ret = 0;
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#if defined(_DEBUG)
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// Redirect cout to VS debug output when running in debug mode
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{
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boost::iostreams::stream_buffer<DebugOutput> sb;
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sb.open(DebugOutput());
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#else
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// Redirect cout to openmw.log
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std::ofstream logfile ("openmw.log");
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{
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boost::iostreams::stream_buffer<Logger> sb;
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sb.open (Logger (logfile));
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#endif
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std::cout.rdbuf (&sb);
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ret = main (__argc, __argv);
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std::cout.rdbuf(old_rdbuf);
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}
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return ret;
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}
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#endif
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