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89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
/*
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-----------------------------------------------------------------------------
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This source file is part of OGRE
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(Object-oriented Graphics Rendering Engine)
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For the latest info, see http://www.ogre3d.org/
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Copyright (c) 2000-2011 Torus Knot Software Ltd
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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-----------------------------------------------------------------------------
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*/
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#ifndef MWRENDER_TERRAINMATERIAL_H
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#define MWRENDER_TERRAINMATERIAL_H
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#include "OgreTerrainPrerequisites.h"
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#include "OgreTerrainMaterialGenerator.h"
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#include "OgreGpuProgramParams.h"
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namespace sh
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{
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class MaterialInstance;
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}
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namespace MWRender
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{
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class TerrainMaterial : public Ogre::TerrainMaterialGenerator
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{
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public:
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class Profile : public Ogre::TerrainMaterialGenerator::Profile
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{
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public:
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Profile(Ogre::TerrainMaterialGenerator* parent, const Ogre::String& name, const Ogre::String& desc);
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virtual ~Profile();
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virtual bool isVertexCompressionSupported() const { return false; }
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virtual Ogre::MaterialPtr generate(const Ogre::Terrain* terrain);
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virtual Ogre::MaterialPtr generateForCompositeMap(const Ogre::Terrain* terrain);
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virtual Ogre::uint8 getMaxLayers(const Ogre::Terrain* terrain) const;
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virtual void updateParams(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain);
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virtual void updateParamsForCompositeMap(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain);
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virtual void requestOptions(Ogre::Terrain* terrain);
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void setGlobalColourMapEnabled(bool enabled);
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void setGlobalColourMap (Ogre::Terrain* terrain, const std::string& name);
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virtual void setLightmapEnabled(bool) {}
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private:
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sh::MaterialInstance* mMaterial;
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int getRequiredPasses (const Ogre::Terrain* terrain);
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int getMaxLayersPerPass (const Ogre::Terrain* terrain);
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bool mGlobalColourMap;
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};
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TerrainMaterial();
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};
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}
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#endif
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