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openmw-tes3mp/apps/openmw/mwworld/actioneat.cpp

49 lines
1.5 KiB
C++

#include "actioneat.hpp"
#include <cstdlib>
#include <components/esm/loadskil.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "esmstore.hpp"
#include "class.hpp"
namespace MWWorld
{
void ActionEat::executeImp (const Ptr& actor)
{
// remove used item
getTarget().getRefData().setCount (getTarget().getRefData().getCount()-1);
// check for success
const MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (actor).getCreatureStats (actor);
MWMechanics::NpcStats& npcStats = MWWorld::Class::get (actor).getNpcStats (actor);
float x =
(npcStats.getSkill (ESM::Skill::Alchemy).getModified() +
0.2 * creatureStats.getAttribute (1).getModified()
+ 0.1 * creatureStats.getAttribute (7).getModified())
* creatureStats.getFatigueTerm();
if (x>=100*static_cast<float> (std::rand()) / RAND_MAX)
{
// apply to actor
std::string id = Class::get (getTarget()).getId (getTarget());
Class::get (actor).apply (actor, id, actor);
// we ignore the result here. Skill increases no matter if the ingredient did something or not.
// increase skill
Class::get (actor).skillUsageSucceeded (actor, ESM::Skill::Alchemy, 1);
}
}
ActionEat::ActionEat (const MWWorld::Ptr& object) : Action (false, object) {}
}