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openmw-tes3mp/apps/openmw/mwworld/refdata.hpp

99 lines
2.4 KiB
C++

#ifndef GAME_MWWORLD_REFDATA_H
#define GAME_MWWORLD_REFDATA_H
#include <components/esm/defs.hpp>
#include "../mwscript/locals.hpp"
namespace Ogre
{
class SceneNode;
}
namespace ESM
{
class Script;
class CellRef;
}
namespace MWWorld
{
struct LocalRotation{
float rot[3];
};
class CustomData;
class RefData
{
Ogre::SceneNode* mBaseNode;
MWScript::Locals mLocals; // if we find the overhead of heaving a locals
// object in the refdata of refs without a script,
// we can make this a pointer later.
bool mHasLocals;
bool mEnabled;
int mCount; // 0: deleted
ESM::Position mPosition;
LocalRotation mLocalRotation;
CustomData *mCustomData;
void copy (const RefData& refData);
void cleanup();
public:
/// @param cellRef Used to copy constant data such as position into this class where it can
/// be altered without effecting the original data. This makes it possible
/// to reset the position as the orignal data is still held in the CellRef
RefData (const ESM::CellRef& cellRef);
RefData (const RefData& refData);
~RefData();
RefData& operator= (const RefData& refData);
/// Return OGRE handle (may be empty).
const std::string &getHandle();
/// Return OGRE base node (can be a null pointer).
Ogre::SceneNode* getBaseNode();
/// Set OGRE base node (can be a null pointer).
void setBaseNode (Ogre::SceneNode* base);
int getCount() const;
void setLocals (const ESM::Script& script);
void setCount (int count);
MWScript::Locals& getLocals();
bool isEnabled() const;
void enable();
void disable();
ESM::Position& getPosition();
LocalRotation& getLocalRotation();
void setCustomData (CustomData *data);
///< Set custom data (potentially replacing old custom data). The ownership of \æ data is
/// transferred to this.
CustomData *getCustomData();
///< May return a 0-pointer. The ownership of the return data object is not transferred.
};
}
#endif