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openmw-tes3mp/extern/shiny/Main
scrawl a54f8c7ee2 Removed an optimization that caused problems on 32 bit builds 12 years ago
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Factory.cpp Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 12 years ago
Factory.hpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
Language.hpp Removed an optimization that caused problems on 32 bit builds 12 years ago
MaterialInstance.cpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
MaterialInstance.hpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
MaterialInstancePass.cpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
MaterialInstancePass.hpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
MaterialInstanceTextureUnit.cpp adding shiny 12 years ago
MaterialInstanceTextureUnit.hpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
Platform.cpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
Platform.hpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
Preprocessor.cpp adding shiny 12 years ago
Preprocessor.hpp adding shiny 12 years ago
PropertyBase.cpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
PropertyBase.hpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
ScriptLoader.cpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
ScriptLoader.hpp Updated shiny again. Some recent changes were accidently overwritten by eduard on 12/30/2012 12 years ago
ShaderInstance.cpp Removed an optimization that caused problems on 32 bit builds 12 years ago
ShaderInstance.hpp adding shiny 12 years ago
ShaderSet.cpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
ShaderSet.hpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago