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openmw-tes3mp/apps/openmw-mp/Script/Functions/Server.hpp

306 lines
9.8 KiB
C++

#ifndef OPENMW_SERVERAPI_HPP
#define OPENMW_SERVERAPI_HPP
#include "../Types.hpp"
#define SERVERAPI \
{"LogMessage", ServerFunctions::LogMessage},\
{"LogAppend", ServerFunctions::LogAppend},\
\
{"StopServer", ServerFunctions::StopServer},\
\
{"Kick", ServerFunctions::Kick},\
{"BanAddress", ServerFunctions::BanAddress},\
{"UnbanAddress", ServerFunctions::UnbanAddress},\
\
{"DoesFilePathExist", ServerFunctions::DoesFilePathExist},\
{"GetCaseInsensitiveFilename", ServerFunctions::GetCaseInsensitiveFilename},\
{"GetDataPath", ServerFunctions::GetDataPath},\
{"GetOperatingSystemType", ServerFunctions::GetOperatingSystemType},\
{"GetArchitectureType", ServerFunctions::GetArchitectureType},\
{"GetServerVersion", ServerFunctions::GetServerVersion},\
{"GetProtocolVersion", ServerFunctions::GetProtocolVersion},\
{"GetAvgPing", ServerFunctions::GetAvgPing},\
{"GetIP", ServerFunctions::GetIP},\
{"GetMaxPlayers", ServerFunctions::GetMaxPlayers},\
{"GetPort", ServerFunctions::GetPort},\
{"HasPassword", ServerFunctions::HasPassword},\
{"GetPluginEnforcementState", ServerFunctions::GetPluginEnforcementState},\
{"GetScriptErrorIgnoringState", ServerFunctions::GetScriptErrorIgnoringState},\
\
{"SetGameMode", ServerFunctions::SetGameMode},\
{"SetHostname", ServerFunctions::SetHostname},\
{"SetServerPassword", ServerFunctions::SetServerPassword},\
{"SetPluginEnforcementState", ServerFunctions::SetPluginEnforcementState},\
{"SetScriptErrorIgnoringState", ServerFunctions::SetScriptErrorIgnoringState},\
{"SetRuleString", ServerFunctions::SetRuleString},\
{"SetRuleValue", ServerFunctions::SetRuleValue},\
\
{"AddDataFileRequirement", ServerFunctions::AddDataFileRequirement},\
\
{"DoesFileExist", ServerFunctions::DoesFileExist},\
{"GetModDir", ServerFunctions::GetModDir},\
{"AddPluginHash", ServerFunctions::AddPluginHash}
class ServerFunctions
{
public:
/**
* \brief Write a log message with its own timestamp.
*
* It will have "[Script]:" prepended to it so as to mark it as a script-generated log message.
*
* \param level The logging level used (0 for LOG_VERBOSE, 1 for LOG_INFO, 2 for LOG_WARN,
* 3 for LOG_ERROR, 4 for LOG_FATAL).
* \param message The message logged.
* \return void
*/
static void LogMessage(unsigned short level, const char *message) noexcept;
/**
* \brief Write a log message without its own timestamp.
*
* It will have "[Script]:" prepended to it so as to mark it as a script-generated log message.
*
* \param level The logging level used (0 for LOG_VERBOSE, 1 for LOG_INFO, 2 for LOG_WARN,
* 3 for LOG_ERROR, 4 for LOG_FATAL).
* \param message The message logged.
* \return void
*/
static void LogAppend(unsigned short level, const char *message) noexcept;
/**
* \brief Shut down the server.
*
* \param code The shutdown code.
* \return void
*/
static void StopServer(int code) noexcept;
/**
* \brief Kick a certain player from the server.
*
* \param pid The player ID.
* \return void
*/
static void Kick(unsigned short pid) noexcept;
/**
* \brief Ban a certain IP address from the server.
*
* \param ipAddress The IP address.
* \return void
*/
static void BanAddress(const char *ipAddress) noexcept;
/**
* \brief Unban a certain IP address from the server.
*
* \param ipAddress The IP address.
* \return void
*/
static void UnbanAddress(const char *ipAddress) noexcept;
/**
* \brief Check whether a certain file path exists.
*
* This will be a case sensitive check on case sensitive filesystems.
*
* Whenever you want to enforce case insensitivity, use GetCaseInsensitiveFilename() instead.
*
* \return Whether the file exists or not.
*/
static bool DoesFilePathExist(const char *filePath) noexcept;
/**
* \brief Get the first filename in a folder that has a case insensitive match with the filename
* argument.
*
* This is used to retain case insensitivity when opening data files on Linux.
*
* \return The filename that matches.
*/
static const char *GetCaseInsensitiveFilename(const char *folderPath, const char *filename) noexcept;
/**
* \brief Get the path of the server's data folder.
*
* \return The data path.
*/
static const char *GetDataPath() noexcept;
/**
* \brief Get the type of the operating system used by the server.
*
* Note: Currently, the type can be "Windows", "Linux", "OS X" or "Unknown OS".
*
* \return The type of the operating system.
*/
static const char *GetOperatingSystemType() noexcept;
/**
* \brief Get the architecture type used by the server.
*
* Note: Currently, the type can be "64-bit", "32-bit", "ARMv#" or "Unknown architecture".
*
* \return The architecture type.
*/
static const char *GetArchitectureType() noexcept;
/**
* \brief Get the TES3MP version of the server.
*
* \return The server version.
*/
static const char *GetServerVersion() noexcept;
/**
* \brief Get the protocol version of the server.
*
* \return The protocol version.
*/
static const char *GetProtocolVersion() noexcept;
/**
* \brief Get the average ping of a certain player.
*
* \param pid The player ID.
* \return The average ping.
*/
static int GetAvgPing(unsigned short pid) noexcept;
/**
* \brief Get the IP address of a certain player.
*
* \param pid The player ID.
* \return The IP address.
*/
static const char* GetIP(unsigned short pid) noexcept;
/**
* \brief Get the port used by the server.
*
* \return The port.
*/
static unsigned short GetPort() noexcept;
/**
* \brief Get the maximum number of players.
*
* \return Max players
*/
static unsigned int GetMaxPlayers() noexcept;
/**
* \brief Checking if the server requires a password to connect.
*
* @return
*/
static bool HasPassword() noexcept;
/**
* \brief Get the plugin enforcement state of the server.
*
* If true, clients are required to use the same plugins as set for the server.
*
* \return The enforcement state.
*/
static bool GetPluginEnforcementState() noexcept;
/**
* \brief Get the script error ignoring state of the server.
*
* If true, script errors will not crash the server.
*
* \return The script error ignoring state.
*/
static bool GetScriptErrorIgnoringState() noexcept;
/**
* \brief Set the game mode of the server, as displayed in the server browser.
*
* \param name The new game mode.
* \return void
*/
static void SetGameMode(const char* gameMode) noexcept;
/**
* \brief Set the name of the server, as displayed in the server browser.
*
* \param name The new name.
* \return void
*/
static void SetHostname(const char* name) noexcept;
/**
* \brief Set the password required to join the server.
*
* \param password The password.
* \return void
*/
static void SetServerPassword(const char *password) noexcept;
/**
* \brief Set the plugin enforcement state of the server.
*
* If true, clients are required to use the same plugins as set for the server.
*
* \param state The new enforcement state.
* \return void
*/
static void SetPluginEnforcementState(bool state) noexcept;
/**
* \brief Set whether script errors should be ignored or not.
*
* If true, script errors will not crash the server, but could have any number
* of unforeseen consequences, which is why this is a highly experimental
* setting.
*
* \param state The new script error ignoring state.
* \return void
*/
static void SetScriptErrorIgnoringState(bool state) noexcept;
/**
* \brief Set a rule string for the server details displayed in the server browser.
*
* \param key The name of the rule.
* \param value The string value of the rule.
* \return void
*/
static void SetRuleString(const char *key, const char *value) noexcept;
/**
* \brief Set a rule value for the server details displayed in the server browser.
*
* \param key The name of the rule.
* \param value The numerical value of the rule.
* \return void
*/
static void SetRuleValue(const char *key, double value) noexcept;
/**
* \brief Add a data file and a corresponding CRC32 checksum to the data file loadout
* that connecting clients need to match.
*
* It can be used multiple times to set multiple checksums for the same data file.
*
* Note: If an empty string is provided for the checksum, a checksum will not be
* required for that data file.
*
* @param dataFilename The filename of the data file.
* @param checksumString A string with the CRC32 checksum required.
*/
static void AddDataFileRequirement(const char *dataFilename, const char *checksumString) noexcept;
// All methods below are deprecated versions of methods from above
static bool DoesFileExist(const char *filePath) noexcept;
static const char *GetModDir() noexcept;
static void AddPluginHash(const char *pluginName, const char *checksumString) noexcept;
};
#endif //OPENMW_SERVERAPI_HPP