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openmw-tes3mp/apps/openmw/mwsound/sound.hpp

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448 B
C++

#ifndef GAME_SOUND_SOUND_H
#define GAME_SOUND_SOUND_H
namespace MWSound
{
class Sound
{
virtual void stop() = 0;
virtual bool isPlaying() = 0;
virtual void update(const float *pos) = 0;
Sound& operator=(const Sound &rhs);
Sound(const Sound &rhs);
public:
Sound() { }
virtual ~Sound() { }
friend class OpenAL_Output;
friend class SoundManager;
};
}
#endif