.. |
mwbase
|
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
|
2017-02-01 06:00:14 +01:00 |
mwclass
|
Store mHitAttemptActorId in save files
|
2017-02-07 01:26:26 +09:00 |
mwdialogue
|
Fix attempting to access NPC stats on creatures
|
2017-01-06 02:58:24 +09:00 |
mwgui
|
StatsWindow: don't rebuild all skill widgets when one skill changes
|
2017-02-06 02:40:35 +01:00 |
mwinput
|
Add cycle weapon/spell actions to the list of controller actions (Fixes #3613)
|
2017-02-05 20:23:49 +01:00 |
mwmechanics
|
Store mHitAttemptActorId in save files
|
2017-02-07 01:26:26 +09:00 |
mwphysics
|
Switch actors to capsule shapes now that the jumping bug is gone (Fixes #2116, Fixes #2909)
|
2017-02-06 05:40:49 +01:00 |
mwrender
|
Don't create a CharacterController for objects with no animations
|
2017-02-06 03:43:08 +01:00 |
mwscript
|
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
|
2017-02-01 06:00:14 +01:00 |
mwsound
|
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
|
2016-12-29 01:03:13 +01:00 |
mwstate
|
Save controls state (Fixes #3598)
|
2016-10-20 02:12:01 +02:00 |
mwworld
|
Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later
|
2017-02-04 15:12:01 +01:00 |
android_commandLine.cpp
|
Fix tab indentations in apps/ and components/
|
2015-09-16 20:45:37 +02:00 |
android_commandLine.h
|
Remove empty line at the beginning of files
|
2015-08-18 23:06:12 +02:00 |
android_main.c
|
enable opengl es1
|
2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
|
Use osg::PI over M_PI
|
2016-12-21 16:49:37 +01:00 |
crashcatcher.cpp
|
Mainly making compilable under OpenBSD.
|
2016-08-06 19:00:27 +01:00 |
doc.hpp
|
Fixed more spelling mistakes
|
2016-12-15 13:09:40 +01:00 |
engine.cpp
|
Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode
|
2017-02-02 22:16:59 +01:00 |
engine.hpp
|
Refactor: InputManager no longer depends on Engine
|
2015-11-14 03:01:24 +01:00 |
main.cpp
|
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
|
2016-11-23 22:32:54 +01:00 |