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mwbase
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Update manual wandering to prevent actor from leaving/entering water
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2016-04-16 16:39:13 -05:00 |
mwclass
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Rename safePlaceObject to placeObject
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2016-02-29 17:05:18 +01:00 |
mwdialogue
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Handle DialInfo::mFactionLess (Bug #3380)
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2016-05-01 00:10:50 +02:00 |
mwgui
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Allow +/- buttons in trade window to decrease offer to 0
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2016-04-09 17:49:21 -04:00 |
mwinput
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Properly escape the keybinding labels (Bug #3281)
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2016-03-29 01:13:17 +02:00 |
mwmechanics
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Improve const-correctness in Animation
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2016-05-19 22:30:14 +02:00 |
mwphysics
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Slightly tweak the spawn point heuristics
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2016-03-11 22:48:28 +01:00 |
mwrender
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Fix a potential crash for lights without a model that have "off by default" flag set
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2016-05-19 22:35:25 +02:00 |
mwscript
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Account for the stack count in HasSoulGem (Bug #3340)
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2016-04-12 21:39:05 +02:00 |
mwsound
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
mwstate
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
mwworld
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Fix being unable to activate objects when scripts are disabled
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2016-05-25 21:37:56 +02:00 |
android_commandLine.cpp
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android_commandLine.h
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android_main.c
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enable opengl es1
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2015-12-02 22:40:04 +03:00 |
CMakeLists.txt
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Rewrites FindFFmpeg using LibFindMacros handling components properly
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2016-05-10 12:43:54 +03:00 |
crashcatcher.cpp
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Crashcatcher: limit backtrace to a sensible number of stack frames
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2016-02-13 01:35:53 +01:00 |
doc.hpp
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engine.cpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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2016-02-26 13:08:35 +01:00 |
engine.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
main.cpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |